The rather lovely premise is that each player is building their own ark, but Noah has cornered the market on the whole ‘two-by-two’ thing – so you’re picking up the slack. This means you’ll earn points for anything but pairs of animals – so lonely animals or larger herds will serve you well instead.
While this is definitely a family game at the lower age range, there is still something there for the ‘grown ups’. The components are high quality and the artwork is really nicely done, with each set of animals (there are five of each type) having individual art – with baby animals (one point) ranging up to older wrinkly ones (five points).
In the box you’ll find 60 animal tiles (in 12 species), about 25 cardboard tokens and four cardboard arks – which are essentially tile holders for the 10 animals you need to collect. At first glance the box is way too big for the components inside, but you soon forgive them when you realise the arks – which you need to construct – can go back in without you needing to build them each time you play.
As with all great children’s games, you can pretty much learn Animals on Board as you play. Each round is the same, and the mechanisms simple, so once you get going everyone should pick it up quickly.
Once everyone has their ark, each player also takes a starting animal tile (which you place on your ark) and one food crate. Nine to 13 animal tiles (depending on player numbers) are placed face up (with one face down) in the middle of the table – and you’re ready to go.
Players now take it in turns to take one of two actions: split an animal group and take a food crate; or feed some animals and take them into your ark. At the start of a round the animals are in one group – so to split them you simply choose as many as you like and make them into a separate group (of which you choose the makeup). No matter how you split them (so with 13 it could be anything from 7-6 to 12-1), you also take one food crate.
To take a group of animals, you simply spend a food crate for each one you take – and you must take all animals in the group (so a group of six costs you six food). You add them to your ark – and it also triggers the round’s end.
After one player has taken this action, each other player gets one more turn (on which they can take or split animals) – after which you restock the animals in the middle of the table, with whoever triggered the round end becoming start player for the next one.
This continues until, at the end of a round, one or more players have 10 or more animals on their ark – at which point you score. Scoring is simple: pairs are ignored (as they don’t score); single animals score the number of points printed on them (1-5); while every animal in a ‘herd’ (three of more of the same type) scores five points each. Highest score wins, with ties broken by the player with the most different animal types.
The four sides
These are me, plus three fictitious players drawn from observing my friends and their respective quirks and play styles.
- The writer: I don’t usually like a memory element in games, but Animals on Board adds just enough to keep things interesting – especially if you’re an adult playing with children: if this was a game of perfect information, and you had good memory, it could get old fast. What they’ve done is start each player with a tile no one else sees until the end (you get to pick one of three), while one of the tiles in the middle that you’re choosing from is always face down too. This adds just enough secrecy to keep everyone guessing, while not making it a randomfest.
- The thinker: While every round is the same, there are actually different strategies on offer here. It’s tempting to spend food crates as quickly as possible, as the game does feel like a race in which you don’t want to fall behind – but if you hold back, you can start to wield pretty strong power over the other players – especially psychologically – if you’re sitting on six or seven food crates! Suddenly the splitting of animals becomes a much more pressing decision, even at the start of a round.
- The trasher: While Animals on Board is definitely going to be a light family game for most players, a group of embittered gamers (hello London on Board regulars!) can certainly bring its own dimension to proceedings! Denial is of course a big part of the game, if you want it to be, so sharing info on what you can remember about what other players have picked up – and getting a bit of banter going – is definitely a mood that you can make emerge from all the cutesy stuff if you’re so inclined.
- The dabbler: I like this one! The animal tiles are really cute, the arks go together beautifully to add a bit more table presence, and there’s plenty of daft (or serious, if you want) roleplaying to be had, especially if playing with a younger audience. While the game is also very fast to play it’s easy to set up and breakdown, or to set up and play again, so there isn’t problems with downtime. And it couldn’t be easier to learn.
As an adult game it needs more than two players to really shine, both due to the fact it’s very fast playing with two (it’ll take longer to set up and break down than to play) and also because the more grown up elements tend to come into play more with more players (a bit of banter, trying to remember who has taken what etc).
One criticism I can relate to, if not completely agree with, is the cost/component to gameplay debate. The truth is that Animals on Board is a filler game in fancy clothing that could very easily have been a sub-100 card small box game – and then it would of cost less than £10, rather than double that with all the cardboard components.
But if you think of the audience as being families, and especially the children part of that, kids love games that look great – and there’s no doubt this would have less than half of the curb appeal if it was a small box card game. But whether you think there’s enough here to warrant a closer to £20 price tag is going to be an individual decision.
Accusations of ‘no depth’ are, I guess, fair – but then I don’t think designers Wolfgang Sentker and Ralf zur Linde were going for it: why would they? The important thing is that the ‘I split, you choose’ style decisions do get more interesting the longer the game goes on, so it does have a bit of an arc of its own (ho ho).
I’ve very much enjoyed my plays of Animals on Board and would definitely recommend it to families, or groups that enjoy playing a lot of filler games. It’s fast and fun with just enough extra depth to keep everyone happy.
The theme is fun, the light take on ‘I split you choose’ works well and the components, while probably flashier than they need to be, have been well put together. It works well across player counts and never outstays its welcome.
That said I won’t be keeping my copy, but only because I don’t meet the criteria above – it’s the kind of game that would sit on my shelves largely unplayed and I’d much rather it was out there getting some love. But a big thumb’s up from me nonetheless.
* I would like to thank Pegasus Spiel for providing a copy of the game for review.