The silver Settlers of Catan: Board and card games for non-gamer over-50s

Statler and waldorfWhile building relationships with some over 50s websites for my proper job, two things struck me: first, I’m much closer to being an ‘over 50’ myself than I used to be and second, games are a perfect fit for this demographic. So why are modern games not a bigger pull for them?

I think it’s simply a problem of perception. For those of us who were kids in the sixties and seventies playing board games is often associated with Dungeons & Dragons or long drawn out war games. While these games are still common the board game hobby is much closer to those older games we loved as kids (Cluedo, Monopoly etc) – the games are just better.

As for the older generation, many still enjoy classic games such as bridge, rummy, chess, Scrabble and backgammon, with games a favourite pastime in most retirement homes and clubs – and let’s not forget the phenomenon that is bingo. But while these games are great, there are so many more out there. Here’s my short guide on how to start to freshen up your game collection.

Leave the monotony of Monopoly behind

uncle moneybagsHigh street board games tend to be either children’s titles or the likes of Risk and Monopoly.

Despite a revolution in the quality of board and card games dating back to the 90s, these old 60s relics continue to fill the shelves of WHSmiths and Debenhams due to a monopoly on space by traditional manufacturers Hasbro and Mattel. But:

  • They’re too long: While most people enjoy a good game, an hour is fun and many can happily play for two – but beyond that it can get a bit much, especially when…
  • They’re unforgiving: They rely on player elimination, which can lead to bad feelings and some players being out of contention way before the end of the game.

But luckily there are thousands (literally) of fantastic board and card games out there, some selling in their millions around the world – and they’re all now easily available from online stores such as Amazon, and increasingly some high street stores (such as Waterstones). Here are my top picks to get you started.

1) Diamonds

Classic card games such as Whist and Bridge have ensured the trick-taking genre will always be a staple diet for traditional game players – but especially with Bridge, it can be seen as having a high barrier to entry. Diamonds, from designer Mike Fitzgerald, is a great example of distilling the best parts of trick taking and sending them off in a slightly different direction, adding some neat twists while keeping it simple.

Other clever modern takes on simple card game ideas include For Sale (auctions), Parade (hand management) and Tichu (ladder climbing) – all of which can be bought for around £10 and have very small rules overheads. But that’s not to say there isn’t deep game play and emergent strategy for those who play the games often (although For Sale is a much lighter game).

2) Ticket to Ride

ticket_to_ride_boxRummy (and its many variations) has always been a popular card game, but several modern games have taken its set collection ideas to the next level.

The most popular example is Ticket to Ride, a board game in which players collect coloured cards in sets to complete train routes on a board (click the link for a review). If you’re looking for a simpler set collection game, Coloretto is a fine example.

Ticket to Ride is what many call a ‘gateway game’: a great introduction into modern hobby games as it has simple concepts anyone familiar with traditional games will easily grasp. Other popular examples include Settlers of Catan (trading and route building) and Carcassonne (tile laying and area control). Each has sold millions of copies to the family market worldwide.

3) Ingenious

Abstract games such as drafts, backgammon and chess have long been gaming staples, but there are many more great games on the market today. One of the best is Ingenious; a game in which you draw domino-style coloured tiles from a bag and lay them on a board to score points. The scoring system is indeed ingenious and it’s a game that’s easy to teach but tough to master – and plays two to four players.

Other great examples include Hive (a chess-like tile game with no board, so great for travelling or small tables), Patchwork (a two-player tile placement game with a quilting theme) and Tsuro (a short, oriental themed route building game).

4) Forbidden Island

forbidden islandA popular style of game that may be unfamiliar to traditional gamers is the co-op, or co-operative game. In these the players are working together to ‘beat’ the game, so everyone wins (or loses!) as a team.

In Forbidden Island, players move their pawns around an island (constructed in a grid) trying to collect artifacts – but all the while the island is sinking (putting pressure on the players to complete goals in time).

A more complex version of the game (Pandemic) has proved hugely popular, and the genre now has hundreds of games. A great but very different example is Hanabi – a simple cad game in which each player can see all player cards except for their own (imagine playing scrabble with your letters facing the other way!), and have to rely on clues from their friends to work out what they have – and then play them in the right order.

5) Wits and Wagers

Party games such as charades and Triv still prove popular, but have also been vastly improved upon over the years. Trivia game Wits and Wagers adds a betting element to the game, so it isn’t just the know-alls that can win – it’s more about guessing which of the answers people give is the correct one.

A game that offers another interesting change of pace is Dixit. The game comes with a beautiful set of oversized cards with a different abstract drawings on each. One player will say a word or phrase inspired by a card then place that card face down on the table. Each other player also puts in a card inspired by the word or phrase, they’re shuffled, then everyone tries to guess which card the clue-giver played. They only score points if a few people get it right, so you can’t e too abstract with your clues.

Cheap, varied, simple and fun – and great for the brain

As I get older myself, I see the board gaming hobby as a huge blessing. Not only is it sociable – you can play at home, in the pub, on the train, anywhere – but it also keeps the brain active. There are games for all abilities, plus games that last anywhere from five minutes to five hours and that are for solo play (card game Onirim, for example, knocks patience into a cocked hat!) to social games that can take 30 or more players.

If anything the biggest barriers to entry are ignorance (despite growing popularity, many of these games still don’t get much shelf space on the high street) and the seemingly bewildering array of choice if you do start to enter the rabbit hole. But if you do take the plunge, and have some specific questions, please don’t hesitate to ask (or check out my beginner’s guides linked at the top of this page).

2014 in review: infographic-stat-tastic!

“The stats helper monkeys prepared a 2014 annual report for this blog” (their words not mine). I’m not sure they’ll be overly interesting to anyone but me, but here they are anyway just in case.

In short, visits were up almost 400%. This was mainly due to one very popular post (on game design tips) and the fact I posted twice as much content, managing an average of more than one post per week.

A few of my 2012 posts were still on the ‘most popular’ list, so I should see about continuing to update  the popular older content – especially my board gaming podcasts list. And I really need to finish that beginners’ guide…

But the real reason the numbers have gone up is, of course, because you fine people have read it – and for that I am eternally grateful. It makes it all worthwhile and I hope you’ve found it useful/entertaining/occasionally coherent. Happy New Year!

Here’s an excerpt:

The concert hall at the Sydney Opera House holds 2,700 people. This blog was viewed about 22,000 times in 2014. If it were a concert at Sydney Opera House, it would take about 8 sold-out performances for that many people to see it.

Click here to see the complete report.

The Confusing Hierarchy of the Board Game Community – a reply

This is in response to this fantastic article:

I’ve been a journalist for 20 years.

It’s been a privilege to be paid to write for a living, despite not being paid to write about what I love. So I’ve written for free about music, travel and games when I get home at night, because I’m not competitive; I’m not going to fight the ‘careers’ for jobs I don’t quite care enough to fight for. I work to live, not live to work.

But despite that, I’m a reviewer – which means I’m an attention seeker because I want to be heard. I have an opinion, I think it’s worth something, so I put it out there with passion. Every reviewer wants to be heard – so every reviewer is an attention seeker. And that’s fine, it’s accepted, it’s the way of journalism. You have something to say.

I’ve been a game designer for a year or so.

It’s hard. You put your mind and soul into themes, mechanisms, ideas – and they die on their arse. But you stick with them, you nurture them, you iterate them to within an inch of their lives – and if you’re lucky, one of them becomes a game.

Then you show it to publishers and just maybe, one of them bites. And a year later suddenly you’re a game designer. You’re at Essen, walking past the AEG booth, watching people buy/demo/reject/slag off/fall in love with your game. You get invited to present your game on BGG TV and you thank all the gods in all the heavens that you have a publisher meeting for a new game so you don’t have to go and be on the tele because you’re a writer, and a game designer, but you’re not someone who wants to be on TV.

I’m not a pop star. I’m not a movie star.

You might be thinking, “no shit Sherlock”. But think about it – that’s what you’re really comparing here. You’re looking at main stream media and comparing it to board games. It doesn’t work like that.

Actors and musicians do things one way. They love to be on screen. They have EGO to burn. But what about authors? How many of them would you put up for people to recognise? Or screenwriters? The people who are, essentially, behind the scenes doing creative work that is never meant to be recognised in the same way?

PR = expense

Designers are poor publicists because that’s not why they do it. And it’s the same with most publishers. Stephen Buonocore is a rare exception, while some of the French designers are getting more media friendly. But do you think it’s an accident Stefan Feld and Mac Gerdts don’t have their own daily podcasts? No. They’re designers and their reputations will stand or fall on their creations. They’re doing the bit they want to do.

And PR is an expense. You need to put yourself out there. Tom Vasel makes a living from The Dice Tower – but do you think he’d entertain the idea of paying someone to appear on one of his cash cows? Of course not. Why should he? He’s an ego on legs, it’s about him and why shouldn’t it be? He has created a world in his image without any help from the industry beyond a few free games so good luck to him (and I genuinely mean that).

Your game is crap

Which moves us on nicely to dissenting opinions. I’d argue Tom Vasel has become that one guy that can do this for a living because he calls it likes he sees it – and there’s no better thing for a journalist to do. You simply need to be consistent and (mostly) right.

Any journalist, in any industry, who kowtows to the man instantly loses respect. All companies make mistakes and they know when they’ve screwed up; slate those mistakes and a good company will give you a pass. Because they know when they do good, you’ll give them the praise they deserve – and that’s golden from a respected reviewer readers/viewers know doesn’t pull any punches.

I wrote a while back here about video reviewers not being more ruthless; about them not putting the boot in but only reviewing things they like. And predictably they all pointed me to hard to find links to pages/blog posts they’d apologetically written about the games they don’t like – as if anyone finding them to read one review would ever find that page to find out what they really think as a philosophy. Guys, really – you should be linking to those pages on every video you publish as a disclaimer.

Trolls are pathetic – simply ignore them or you’re in the wrong business

Speaking of negativity, the first thing you need to adopt as any kind of artist or journalist is a thick skin. Ignore rude comments: or either reply politely then walk away (which will enrage them hehe), or let people fighting your cause handle the battles you can’t be arsed with (if you made a cohesive point, someone in internetland who has more time than you is likely to back you up).

Opinion is free and if you put anything anywhere someone will disagree with you. If you can’t be bothered to argue (and you can’t) just walk away – it’s not rocket science. I want to reply to every shit 5/10 review Empire Engine gets but do I? No. It would serve no purpose.

And finally, pay to play – really?

Your average journalist does their job because they’re opinionated; give them something to review and they’ll be honest. The ones that aren’t are totally transparent and anyone with an ounce of sense will spot their bullshit a mile away and vote with their feet sooner rather than later.

There will always be someone on the take from publishers; often because they’re sadly small time and can’t quite believe they’re getting something for nothing. But the simple fact is that this is the case in every single industry on the planet; you can’t expect board gaming to be any different.

On reaching 100 blog posts… Musings & WordPress stat attack!

So here we are, up beyond 100 blog posts over three-and-a-half years – so it’s high time for another long-winded stats post no one will read! Ah, who cares – I’ve said from the start this blog was for ME, so let’s get on with it.

The headlines over the past 50 posts have to be sticking with my promise to myself to review more board games (25 and counting), while seeing a massive drop in posts about listening. In short, I haven’t really got into any new music – hence the lull. But more on that below.

My post frequency has doubled from two per month to one per week, which I hope to keep up with. But it hasn’t stopped me blathering on; I still rarely come in at under 1,000 words, which is pretty ridiculous. Who new I couldn’t shut up?

But numbers are up across the board; average views per post, per month, per year etc; things are building nicely. So yes, I’m going to keep things going you lucky, lucky people. But look on the bright side – at least I’m not going into video or audio…

Crazy weird search terms

Paros is still out in front in terms of search terms that have led to people arriving here, with 47 views after people searched for it. This still baffles me as I don’t seem to rank anywhere useful, although I’m on page one if you search for ‘Paros games’. Awesome.

In other news, people searching for the following managed to arrive here too:

  • oysterband -rolex
  • should i take superpump max before 5k
  • burgess and niple craig gallant
  • policestation in barcelona with horses
  • worst waiting room
  • treacherous orchestra are crap
  • wavelength instructions to dice for the board game
  • throwing hay ariel biggerstaff
  • stupid rugby (x2!)

I expect being a freebie WordPress blog really isn’t helping me rank – and I’ll get my own domain name well before I succumb to Twitter! In fact I expect to have done that before the next of these posts; the only thing stopping me is doing the research into what it will involve – the process of which I’m sure will be a pain in the arse.

Global reach: You came here from where?

I still find it fascinating people read the blog from, quite literally, all over the world. According to the stats, I’ve been visited from 101 different countries! That is totally and utterly mind-boggling.

The vast majority are from the UK and the US (more than 4,000 each), followed a long way back by Canada, Germany, France and Australia. Italy and Greece are also above 250 visits, with Portugal and Spain just below.

My favourite ‘one visit’ countries are currently: New Caledonia, Reunion, Mongolia, Kazakhstan and Chad. Most disappointing has to be Zimbabwe being down there with the ‘one visit’ nations: come on people, you’re not even trying! How can you be on a level par with Guernsey and Nepal?!

Slow ‘visits’ progress – but progress

My first 50 blogs saw me hit 6,000 visits, with the number now up beyond 16,000; so the second 50 posts have added around 10,000 visits. It would’ve nice to see double the visits but in my defence, those first 50 posts took 22 months – the last 50 have gone live in more like half that, less than a year.

The best month back then had 865 visits, but most had been half that at best; the last seven months have now averaged over 1,000 visits per month which feels like progress. I’ve also had my most successful day, with 267 visits on April 12. But this was only a small step up from last time’s best (234): I still haven’t had a post that has really hit the big time.

My best month now is 1,864 visits (April 2014), when the blog averaged 62 views per day. This was largely down to a tweet from Board Game Geek news for a piece I wrote on standards in board game journalism; which probably tells you I should get my ass onto Twitter! But still I resist. Why? I’m a gobshite – 140 characters is barely drawing breathe.

And the winning post is…

After 50 posts the home page/archives was out in front with 1,447 visits. And it’s still there, but it’s great to see more posts reach the 500 views mark – the top four of which were in the top five last time, showing the ‘long tail’ has some wag in it:

  • 3,522: Home page/archives (was 1,477)
  • 1,478: Card and board game podcasts (was 774)
  • 756: Glory to Rome: The final insult (was 291)
  • 565: Alea Apartments, Paros, Greece (was 433)
  • 553: My Top 10 Essen Spiel 2013 wishlist (new)
  • 503: My first Essen Spieltage (new)
  • 502: Board game journalism: seven ways to raise the bar (new)

Again, and unsurprisingly, these are up top due to the links – although I can’t explain the Essen Spiel posts doing so well. I’m certainly not complaining though; in fact, I look forward to writing some more come October.

You’ll also notice the top ranked titles are all board game related. This isn’t surprising to me, as not only do I write more on that topic than anything else – I also don’t go out of my way to link to any of the other posts elsewhere. I’ll never write enough about books, running, St Ives or music to warrant the effort – but I will revisit the topics when it suits me!

  • Go: 6 (7 in the first 50 posts)
  • Play: 31 (20)
  • Listen: 1! (15)
  • Others: 12 (8)

Yup, only one of my last 50 blog posts was about music – compared to six on running! It’s not that I like music any less; it’s just the way I consume it has changed dramatically. While it’s still a massive part of my life, it isn’t something that drives me. While I listen to music every single day, I have no desire to seek out new music. I have well over 1,000 CDs – I think I’m full!

Are you referring to me?

There have been more than 3,600 referrals from Google Search, more than 600 from Google Image Search, and more than 60 from both Bing and Yahoo. But bless ’em, they’re doing they’re best with limited resources…

Facebook is over 2,200,  Board Game Geek over 1,700 – both mostly my own work  – and Twitter… 188! A lot more than I expected, to be honest. Everything else seems to be one-offs, although they make for a hell of a lot of smaller visits so I’m of course very grateful. Some of the sites have great names, but I’m too nervous to visit them…

Heading out from Go Play Listen y’all have headed mostly to… other pages on the site (woohoo!) or to Board Game Geek, with On Board Games (my favourite podcast), The Spiel (another gaming podcast) and Board Game Guru (my favourite purveyor of board games) getting some love too.

(Still) no comment

I moaned about a lack of comments and shares etc last time, but won’t do that again – I know it’s purely down to me not putting in enough effort myself. In fact I now have 70 people that follow the blog, which I’m pretty proud of – and there have been 75 ‘shares’ – seven of which were on Twitter! That’s up from two last time, hehe.

As for comments they’re now up over 200 but again, I make no effort to make a community of the site via social networking so can’t expect miracles. But maybe if I continue to specialise in board games, things may keep progressing.

2013 in review: Stat attack!

The stats helper monkeys prepared a 2013 annual report for this blog, which saved me a job! I will revisit my stats personally when I reach 100 posts, but just in case anyone is interested…

Here’s an excerpt:

A New York City subway train holds 1,200 people. This blog was viewed about 6,000 times in 2013. If it were a NYC subway train, it would take about 5 trips to carry that many people.

Click here to see the complete report.