This week’s league post assignment was CONtemplation, with the idea being everyone would talk about the San Diego Comic Con. But seeing as I couldn’t give a monkey’s about the ‘SDCC’ I figured a nice positive post about a con I do like would be preferable to one criticising one I don’t.
For me, there is but one con: the International Spieltage at Essen, or simply ‘Essen’ for short. It’s a four-day board and card game trade fair in October – with the twist being that, despite being a trade fair, it is open to the public. This gives it a uniquely chaotic feel, as publishers try to juggle paying consumers, business owners and game designers all in one packed convention space.
Over the four days something like 150,000 gamers head through the turnstiles into what feels like the world’s biggest jumble sale. Household names with huge elaborate stands such as Hasbro share the space with tiny one-man-band publishers, and all in the name of shifting units and striking deals. There is not a room to play games, or a series of lectures to attend – this is purely about demos and dollars.
But this is the biggest annual event in the world for new releases (500 games are launched every year), so people come from all over the globe – and come for the four days, taking over every hotel in the city.
Convention hours are for testing and buying – the evenings are for heading back to your hotel, reading your rules, then heading into the packed bar to game with friends and strangers alike.
While it may sound odd versus a normal con, I love this clear delineation between shopping and socialising; when you think about it, it’s actually far more natural. And it really is a standard shopping experience; there are new releases, second hand stalls, bargain knock down stock, plus everything in between – as long as it’s a game. You’ll find a few comics, accessories etc, but it must be less than 10% of the con space.
And the shopping aspect adds another unexpected benefit: an almost total lack of hard sell. The people coming to Essen WANT to give the stalls their money. They’ve been saving up, godamnit, and they are going to spend their entire gaming budget on stuff RIGHT NOW. When you see a booth worker without a customer you can guarantee they’ll be taking a breath, having a drink; they know someone will be along to hassle them soon.
Last year I went as a designer too – at the lowest of low levels. In fact I only attended one publisher meeting, which was scary enough.
Hopefully this year I’ll be going as a designer with a game that’s actually on sale, adding another dimension to my Essen experience. And if I can get some of my games other prototypes to the next level in time, maybe I can take another small step up the designer ladder too.
But whatever happens, I’ll be there first and foremost as a gamer. I will queue pointlessly on the first morning and be swept along by the excited masses, wide eyes and mouth open, as we squirm into the halls. Then once the wave of enthusiasm has broken I’ll just drift around the stands, a stupid smile plastered over my face, keeping a keen eye out for bargains and spaces at interesting looking demo tables.
I don’t think that’s the average Essen goer’s experience, but as someone who has spent much of their former life in crowds I actually find it quite soothing. I spent years living in London, working in retail, working/attending conferences and generally fighting a crowd. It’s novel and strangely peaceful to now bob around in one. I can do it all day, every day, for the whole four days, watching the little changes – a game sold out here, a price drop there.
It’s still three months away, but I’m already starting to plot my bargain and new release lists. My hotel is booked and as today is payday, this weekend I’ll book my trains (Germany is a pleasant train journey from England now, thanks to Eurostar). And no, cheeky, I can’t tell you how many sleeps it is to go. Ask me again in a few weeks…