It’s three weeks today since I played my first demo game at Essen Spiel 2014. Since then I’ve been to Edinburgh, been to Eastbourne, been to bed with the flu, and been maniacally trying to remember what I do for living after three weeks off work. Hence a lack of content about Essen. Sorry.
So to get the ball rolling again I present, in no particular order, a pithy report on the 10 games from this year’s fare that had the biggest impact on me – both positively and negatively. Longer reviews to come on the good ones once I’ve had a few more plays.
Deus was everything I’d hoped it would be; a tableau building euro game with plenty of room for clever combos that doesn’t outstay its welcome. Some will say its a little too puzzley and heads-down, but while there’s not a lot of interaction you do need to be careful of both players’ board positions and how their tableaus are set up in terms of ending the game (a little like Race for the Galaxy and a player’s 12th card).
El Gaucho is a very pretty board, dice and tile game game that is, at its heart, a rummy variant with a few bells and whistles. I think the bling is leaving some a little disappointed at its lack of depth, but that’s looking for complexity where none was intended. Taken as a simple set collection game, embellished with actions to mitigate bad rolls, it’s a nice quick gateway game that plays in an hour.
Ancient Terrible Things takes the basic Yahtzee idea and throws in a comic book Cthulhu theme and special items/tokens, making a one-hour push-your-luck dice fest I’ve found thoroughly enjoyable so far. It’s definitely over produced, and maybe too expensive for the depth in the box, but with a nice amount of variety in the box and an expansion on the way I think there should b more than enough here to keep me entertained.
Johari is another one-hour set collection game, this time sticking to cards but keeping action selection and adding a few special powers – plus a strong turn order mechanism that really drives the game. The jewel trader theme is a bit done to death right now, but don’t let that put you off; this is a clever little brain burner that’s deceptively tricky to get right – especially with the pesky inspector having away with your fake gems.
Steam Donkey is a small box card game from the ever so slightly bonkers Ragnar Brothers. The thin theme sees you building a Victorian seaside resort (including Eastbourne) steam punk style… The basics see you spending cards to lay other cards into your tableau to score points, with the ‘advanced’ game adding some interesting player powers and interaction into the mix. Daft but clever with a unique theme.
Imperial Settlers should’ve been another Deus. Tableau building, resource manipulation, a bit of player interaction – right up my street. And it seemed that way, until about half way through when the gaping holes started to appear. Overpowered cards you may or may not see but that will win or lose you the game; plus repetitive actions to nowhere that got boring even before the end of our first play. A terrible waste of a good idea.
Madame Ching also started promisingly; a clever card game with interesting decisions to make about how to score your points (quick risky and often, or slow and more measured). But once we started to see some of the ‘special’ cards come into play it soon became clear they were totally unbalanced and game breaking. This kind of chaos works in some games but is totally out of place here, where planning should be key but can be destroyed by blind luck.
Amber Route was probably the most beautiful game at Essen. The art is incredible, the bling off the chart (real amber pieces, anyone?) and the race idea on a constructable board good one. In fact I had to play two disappointing demo games just to make sure I didn’t want it. Why? Because it was ridiculously easy, making everything you did seem pointless. Again, what made it more disappointing was how close it was to being cool.
Murano is a beautiful island just outside Venice. Murano the game is the driest of dry euros which started to feel old during the rules explanation and outstayed its welcome soon afterwards. an hour or so later it was over; I don’t even remember who won (it might have actually been me). Maybe I’m just done with this kind of game, but I found it totally cold and heartless. Some enjoyed it a bit, but average at the very best.
Grog Island has been chosen to represent all the games at Essen this year (and there were many) that added one interesting mechanism to the cannon – then forgot to do anything interesting with it. The idea of a bidding mechanism using different coloured dice rolled each round is ingenious; making the boring resulting marker placement/secret scoring cards game even more disappointing. Hopefully this mechanism will be back.
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