My collection now stands at 150 games (up 20 or so), which I’m fine with. I’m not keen on it getting much bigger though; and the proof is having actually sold some this year, as well as trading some away.
December 7 saw my 500th game play of 2014 – 50+ more than 2013 and 100+ more than 2012. I mainly put that down to more chances to binge play (long weekends etc) rather than a general daily change in my activity (more on those trips below).
I don’t see 2014 as a vintage year for new releases, although there are of course a lot of titles I’ve not played (heavy euros like Panamax and Kanban spring to mind). But I’ve been happy with the ones I’ve bought and many others I’ve played that were new to me.
The best 12 not new but ‘new to me’ games of 2014
I always intend this list to be a top 10, but can never quite boil it down. Maybe next year – surely there can’t be that many old games I’m going to love I’m yet to discover? Bah, who am I kidding…
Bought
- Navegador: As a fan of Mac Gerdts’ rondel games it was a crime I hadn’t played this title, considered by many to be his best. It took about about five minutes to fall for it, and it was in my collection a few weeks later.
- Brass: I managed to pick this classic up in a trade and it was in perfect condition. I’ve only played it once since – which is the main reason I need to par down my buying. I have to get this game, and others, to the table more.
- Bora Bora: This Feld passed me by in 2013 but has since become one of my favourites. While accusations of ‘point salad’ are true they’re also lazy; the underlying tensions here take it above many of his other complex titles.
- That’s Life!: Roll and move! Who knew it could be fun for adults too? This is daft, light and fast while giving some shout/laugh out loud moments in every game. It hasn’t failed me yet with all kinds of groups.
- Uptown (AKA Blockers): I grabbed this on a whim as it was cheap on Board Game Guru and it turned out to be a real winner. A light abstract that plays well with 2 or 4 players (I’ve not tried with 3 or 5), it packs a lot of decisions into 30 minutes.
Not bought (yet…)
This is in order, top to bottom, of likeliness that I’ll have them before next year’s list:
- Caverna: Like Agricola, but with much of the decision space moved away from the start of the game and the reliance on a food engine almost totally removed. It’s niggling away at my wallet and I’m unlikely to be able to resist…
- Manhattan: This put my nose out of joint at Essen. This old classic was on secondhand stalls at 12 euros on day one – then went up! I held out to get it at 10 or less and blew it. Next year, I’ll bite the bullet for sure.
- Age of Empires III: This was one of the best games I played in 2013 but is currently out of print. The new version should be landing in 2015 though; and if it does, I’ll either grab a cheap old one or buy the new edition.
- Tumblin’ Dice: I have a great outdoor game in Molky, but no indoor dexterity game. I’ve played this twice now and have loved it both times – but it’s £50. Like Caverna, this one keeps reminding me it’s not on my shelves.
- Africana: If I can find a reasonably priced copy of this, or grab it in a trade, I’ll snap it up. As much as I enjoyed it though, I’m not sure it’s worth the £30 price tag. It’s a light family pick-up-and-deliver building game, which I’m well covered for.
- Lords of Vegas: Much like Africana, I’d love to have a copy of this but I don’t think I can justify the price for the amount of play it would get. So again, it’s going to be a lucky cheap copy find, or a trade.
- Ticket to Ride – Marklin Edition: Talking of justifications – how do I justify getting another Ticket to Ride map; especially when it’s a full-price standalone version? I loved the passenger element, but would it get much play?
There were some games I really enjoyed in 2014 that I have no intention of buying, but hope to play more – the best being Le Havre, Tammany Hall and Twilight Imperium 3.
Of last year’s ‘not bought… yet’ list I have since been given Twilight Struggle as a fantastically generous gift (thanks Peter!), while picking up a copy of the new mini version of Basari at Essen. Both are real favourites and I’m chuffed to now own them.
I’ve cooled a little on Lady Alice and Dungeon Lords; the former because I’ve had a few duff games (where players have got info wrong, so ruined it) and the latter because I haven’t played it since and oddly haven’t been compelled to (maybe another play will put it back on the radar). Arabian Nights is great, but it seems like the kind of game I only need to play occasionally – and several people I know and enjoy gaming with own it.
Not much to say on expansions, but I think The Necropolis Line for Snowdonia is the best new version of this great game I’ve played so far.
My 5 favourite new releases of 2014
I’m not going to be talking ‘best of’ here as there are many important 2014 releases I haven’t played: Five Tribes, Marvel Dice Masters, Abyss, Panamax, Alchemists. But then again, none of these really look like they’ll do it for me.
I was underwhelmed by diamonds, Istanbul and Splendor, although I’d happily play them again. I need more plays of Dead of Winter to really make my mind up, while Castles of Mad King Ludwig had some great elements but some misfiring ones too.
Instead, these are games I’ve bought (except Red7 – but I will soon) because they sounded right up my street and have proved to be so:
- Deus: Tableau building card games are right up my street and this one packs a lot of both tactical and strategic decisions into an hour of play. Opinions vary on its looks (I think it’s fine if unexceptional) and some of the components/colours are a bit dodgy, but as a quick civ-style game I think it ticks all the right boxes.
- El Gaucho: A Yahtzee-style dice mechanism meets set collection with a fun theme and lovely components, and at a cheap-ish price – great stuff. Again it plays out in about an hour but this works well as a gateway game, while still having something to offer more experienced players.
- Johari: This set collection game again plays out in an hour, is also OK as a gateway and offers a little more depth if you look for it. Unfortunately it has that slightly dull ‘gems’ theme (see Splendor, Istanbul) and people I’ve played with like it rather than love it, but I really like the clever use of turn order as a key mechanism.
- Red7: This is a very simple and cheap filler card game that can play as quickly as 10 minutes, but has some interesting and original mechanisms – you have to be winning by the end of your turn, or you’re out. Will it lose its lustre when the novelty runs thin? Possibly, but I’ve found it really engaging so far.
- Ancient Terrible Things: Another Yahtzee-style dice roller, this one has a Cthulhu theme and some lovely artwork alongside enough original ideas and decisions to make it interesting. There are certainly question marks over the price point for a game that’s essentially pretty light, but beyond that it’s a winner.
Best forgotten…
Last year I listed Race for the Galaxy: Alien Artefacts as a disappointment again after two years as a know-show. Unfortunately it is making the list here for a third and final time, as the actual ‘Alien Artefacts’ part of the expansion was a real disappointment. The extra cards were pretty good, making a very quick game when added to the base set, but overall – for something I’d waited years for – it was OK, but largely forgettable.
Camel Up was disappointing, but nothing compared to the dreadful mess that was Imperial Settlers – a game with a high BGG rating that leads me to believe people have either played it once and not realised its massive flaws; or that players are, frankly, stupid. Madame Ching was equally dreadful, but is at least getting the poor ratings it deserves.
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