LoBsterCon, April 2015: Gaming goodness by the sea

Best Western EastbourneFor nearly a decade the world’s largest board game meet up group, London on Board, has been spending two weekends a year by the seaside.

Each spring and autumn a growing number (almost 100 this time) of gamers head down to the York House Best Western Hotel on Eastbourne’s seafront for a mix of games, food, ice cream and alcohol – with quantities varying depending on the individual. I tend to skip the food and ice cream as much as possible to save money for booze, but do take plenty of gaming breaks (Match of the Day, for example, is a must).

York House Hotel

I’ll keep this brief, but did want to give the Best Western a plug. The first time I went five years ago it seemed a little old and tired, but all those board gamer pounds have been spent wisely and the rooms are now really nice. It’s right on the seafront, has a comfortable bar area and a pretty good breakfast too – there’s even a little pool.

We take over two large conference areas and pretty much need to be served all day, every day (and most of the night) while we’re there. The staff are always polite and pleasant, even when run into the ground, and beyond a few human error mistakes (which we all make) I’ve never had a bad word to say about them. The best I can say is that I genuinely hope we never change venue.

Thursday: Tricks and tables

EntdeckerA late arrival, but some great plays convinced me it had been worth it. Despite having a massive ‘want to play’ list I kicked off with a game of Abyss; a game I had no interest in after reading so-so reports since its release.

It actually turned out to be pretty good, but the gorgeous art and general over production do not turn what would be fairly priced as a £10 card game into a £30 big box game. Pretty fun, but a terrible rip-off.

As the beer started to flow I sat down with Soren, Tom and Karl for what became a back-to back session of Entdecker, two plays of Artus (first basic and then advanced) and a (post Karl) game of ebbes. Entdecker has been on my ‘want to play’ list forever, while the other two I own but don’t play enough.

Entdecker was fantastic. It was doing tile placement four years before the classic Carcassonne and while I can see why it didn’t make a similar sized splash, on this play I enjoyed it more. Like Carcassonne it is light and plays in less than hour, but adds more player interaction – and laughs – because of it. Now a must-buy.

Artus is madness – especially with four. The game looks pretty innocuous, but it only takes a couple of rounds to realise how dastardly it is and you really have to be ready to be screwed over. The basic version is fast and light, but you have no control: the game involves playing a card to move a piece around the edge of a circular board, scoring points for the space you moved the piece from. Your choices are limited as the game goes on, making for some tough decisions.

The advanced version was longer but even nastier, adding some cards which could lose you huge points – but giving you more control, as you place two cards on your turn allowing you to set yourself up for the second card. Getting rid of those nasty cards as early as possible seemed key, as Karl learnt the hard way – losing half his points and going from first to last place in the final turn in the day’s gaming highlight!

Ebbes is an interesting little trick-taker but it was very late and it kind of fizzled out as we did, but it was a nice wind-down at the end of a really fun evening.

5 plays. Game of the day: Entdecker (just beating Artus)

Friday: Booze and baseball

XiaWhat better way to start a gaming day than with a great big space sandbox game? And they don’t come much bigger that Xia.

They also don’t come much stupider than Xia, but it’s a good kind of stupid – the kind of stupid that wears its stupid on is sleeve, loud and proud. The kind of stupid that walks up to you and says ‘Hi, I’m stupid”. The kind of stupid in which rolling 20 on a 20-sided-dice at any point in the game, for any reason, gets you a victory point. Yeah, its that stupid.

But importantly its stupid right off the bat and never lets up. It has the kind of rules where you think, ‘What would I make up if I was 12?’ and that’s what’s in the rulebook. Run out of energy to shoot? Ram them. Need to take a short cut? Roll to see if you blow up in the asteroid belt. Blow up in the asteroid belt? No problem – start from a random respawn point. Roll 20? Have a victory point. Flip a random tile? Have a victory point. Kill your defenceless neighbour? Have a victory point. Dumb, but a lot of fun.

Next I sat down with John B for a game of Baseball Highlights 2045 – a nice little future sport sim based on a light deck-building mechanism. It’s a little clunky in places and you need to take a few leaps of faith in terms of fitting the theme, but I had a good time playing it and its a must buy for sci-fi loving, deck-building baseball fans (just you then John!).

Rich joined us for a game of Viticulture – my third ‘new to me’ game in a row. I did enjoy playing this rather innocuous wine themed worker placement game, but was struck by two thoughts: one, what does it bring to the party? And two, why did I win when I didn’t really play better than the other two? The answer to the second question is the incredibly swingy random cards. The answer to the first question is very little. Pleasant enough though.

After this Karl and I left to meet our better halves and head out for dinner. This turned into three courses with plenty of chat/booze and by the time we got back to the hotel we just crashed out for the night, fat and happy.

3 plays. Game of the day: Xia: Legends of a Drift System

Saturday: Wars and woodworm

MythotopiaThis was a pretty odd day all round, starting with an unlikely random pick up game that tuned into my game of the day.

Vika, simon H, Pouria and me found ourselves standing together in front of the games mountain and for whatever reason Mythotopia ended up on our table. I’d played half a game at Essen and quite enjoyed it, so was more than happy to give it a go.

It’s a clever mix of deck building with an area control war game, taking some other ideas from Martin Wallace games such as not being able to do certain things unless you’re in a winning position at the start of your turn. This works well and, coupled with moulding your strategy with cards you pick up – plus some random victory point conditions in each game – makes for a very good game. I definitely want to play again.

Next Paul A was good enough to teach me my first, and possibly last, Phil Eklund game. The theme of Greenland sounded fun and several friends are really keen on his games, so what could go wrong? A part from terrible graphic design, unbalanced cards, massively swingy luck and players being out of the game by half way. I’m sorry, but this is the worst kind of Ameritrash and no amount of ‘historical simulation’ makes up for a poor design.

We then had games of Royal Palace, Welcome to the Dungeon and Der Dreizehnte Holzwuurm (The 13th Woodworm) – the latter of which is a clever little card game I’ll definitely pick up if I see on sale. Welcome to the Dungeon is vastly improved by the new edition having lots more tiles, but it still got old pretty fast. Royal Palace was fine, but I’m now sure that’s all it’s ever going to be and its on the trade pile.

Ann was also good enough to take some time out to play the prototype I’d brought along with me, helping change a few of the new cards and get me thinking of some new directions for them. But by 10pm I was all gamed out, heading back to our room for Match of the Day and something of an early night.

8 plays. Game of the day: Mythotopia

Sunday: Pillars and prototypes

AfricanaThe day started with two plays of Africana with John B – a game he’d taught me a year earlier that I’d not managed to get out of my mind since.

I wanted to see if Zoe liked it and after one play it got the seal of approval and authorisation to add it to the collection. In fact it was the only game we played together all weekend! Job done.

With Zoe heading home I jumped in on a game of six-player Pillars of the Earth with Sean, Natalie, Ronan, Tom and Paul F-O. I’d played once before, four years ago and sans expansion, but soon got back into the swing of it. Beer started flowing and with it came the swearing; somehow I managed to grab everything Paul (sitting to my left) wanted, but it didn’t help me win (but did wind Paul up, so it was worth it). Sean seemed to win by going in the ‘2VP’ spot every round, but I’m sure he’d tell you different… Another really fun game in great company.

With Sean and Natalie heading home the drinking continued into Elysium (with the addition of Lloyd); a game I played ages ago as a prototype that looks staggeringly good now. It played well and I’m keen to explore it further, but I’m not sure it was the best choice for the moment – which was proved by us having at least as much fun gossiping like girls and drinking more beer in the chip shop. Gee arrived too late to join us, but was eating just in time for us to watch him being attacked by seagulls on the beach while trying to talk to us – definitely the funniest no-gaming moment of my weekend.

Paul A then taught me another game: this time Dual of Ages 2. It was every bit as stupid and swingy as Greenland and was almost as stupid as Xia, but not quite. We only played a little skirmish battle (its a card-based hex battle game) rather than a full scenario, but I saw enough to make me want to play it again properly another time. What’s not to like about a fight where Spartacus, a unicorn and a non-IP infringing Crocodile Dundee took on a hick, a WW2 soldier and some weird little space aliens – and lost?

Paul A then gave me some useful feedback on my prototype (working title: War!Drobe) before Paul F-O and Ronan stepped in to put it through its paces. I can only guess this started at around 10pm, but I know that it was past 2am when we finally finished talking about it – a massive thanks to them both for a valuable evening. Luckily I wrote plenty of notes and also got to play Ronan’s own prototype, which certainly had plenty of potential.

8 plays. Game of the day: Africana (but Pillars of the Earth was funnier)

Monday: Gaming eyes bigger than beery belly

Eastbourne games roomSunday night ended with drunken promises of more cards, more games and more testing. Monday morning started with rough guts, the realisation five ‘full Englishes’ in a row is probably a little calorific, and thoughts of a four to five hour trip home – especially as it was Zoe’s birthday and she’d be home by five. Decision made, I headed for the train.

As always I got home feeling I needed a holiday to get over the weekend, but with some great memories – both gaming and non-gaming related. As I don’t get to London on Board often now, due to rarely needing to be in London, a good half the fun is catching up with old friends; whether that’s over a game, a coffee or a few pints. I expect some people play 20+ games a day while here – I played 24 in total, but didn’t care one bit.

And finally a big ‘thank you’ to organisers Paul, Ronan and Tom (alphabetical chaps, no favourites!); who kept almost entirely below boiling point all weekend (although one particular chat in a chip shop was hilarious) – and to anyone who played with me.

Cheers!

Apology: I didn’t record my games accurately and haven’t included the names of everyone I played with – forgive me if I missed you!

The best of 2014, part 2: My top board and card gaming experiences

Empire Engine AEG main picThere’s no doubt 2014 was another big board-gaming year for me. What I’d thought about as an obsession has just become the norm, but I’m comfortable with that. I’m loving and contributing to the hobby, so who cares? It’s a brilliant community and I’m proud to be part of it.

My 6 best gaming experiences of 2014

In no particular order:

  • Paros 2012 041Paros: Our second trip to board gaming paradise to this beautiful Greek island was very different to our first, but I found it equally enjoyable. There wasn’t the same sense of adventure and exploration, while some bad news leading to an absentee made it a little sombre, but t the same time we totally relaxed and just swam, gamed and ate/drank. Our hosts were again amazing, we played 20+ games (many off of my ‘to play’ wishlist) and I really hope we can go back again – hopefully in 2016.
  • Essen: I’ve written plenty about my third trip to Essen in previous posts, so won’t say much here. I certainly hope to get some kind of pass (press/exhibitor) again in future as it was a major advantage in traversing crowds; and with the promise of the Empire Engine German edition in 2015 I’ve already got my hotel booked for next year! I won’t stay beyond the Sunday though – it proved a bit much, even for me.
  • Oxford: Empire Engine also gave me, Zoe and Matt an excuse to go to Oxford for a weekend to try and promote the game at the UK’s premier board game cafe, Thirsty Meeples. While we didn’t do much with the game, it was Zoe and my first proper touristy trip to Oxford, which was lovely, and the cafe was amazing. We’ll definitely be back to both, hopefully next year some time.
  • France 2014 the gangFrance: LoB buddy Tom invited a group of fellow gamers to stay at his family’s cottage in the south of France for a few days of country air and gaming – and lovely it was too. I ended up playing 36 games in four days, which included plenty of breaks for great food, booze and a lovely walk to find a TV and watch some World Cup footie. Would be great to do this again one day soon (if you’re reading Tom…).
  • Home and away: While I failed to get much game evangelising in this year, we did at least have some really nice weekends of gaming with like-minded gaming couples – namely Karl & Ann and Paul & Donna. This proved to be a lovely blend of walking, boozing, eating and gaming both in St Ives and London and are they very much on the agenda for 2015. I only wish I’d thought about things earlier and arranged something for New Year’s Eve – again, it’s firmly in my mind for the end of next year.
  • Eastbourne: Once again, my two trips to Eastbourne for gaming weekends-on-sea with the London on board regulars were great fun. Zoe only came to the Easter one this year, leaving me to fend for myself in November. Both were great in different ways and I think the plan is now set for following Eastbourne trips, as long as we keep getting invited.
  • St Ives Board Game Group: While Zoe and me have enjoyed our first full year in St Ives, we haven’t exactly integrated into the community. Generally it’s your typical town and people seem to have known each other for years, so while friendly enough it never feels very open. So it was great when this board game group started up and I got to meet some like-minded individuals – and they’re the ‘normal’ kind of folk too, not the weirdy nerdy ones (well, mostly). Long may it continue.

My top individual game plays of 2014

Deus boxI stopped doing my gaming year blog on BGG in October as it was taking too much time; but I’m still recording my plays there and including a little bit of extra info on each play. Here are my choices of month-by-month playing highlights:

  • January: It’s nice to be reminded how much you like  game, and doing this list has brought Manhattan Project back into my mind through all those shiny new Essen releases. Andy, Carl and me had a great close and tense game back in January that I won on 62 points – but both the other guys would’ve won on their next turns.
  • February: It was a year liberally sprinkled with great couply games weekends, but the gaming highlight was a game of Concordia with Ann, Karl and Zoe at ours. I won a wonderfully tight game that saw the four of us separated by just 12 points.
  • March: Sci-fi behemoth Twilight Imperium, bought for Andy’s 50th, took the March crown. I somehow talked people out of beating me to a pulp while sneakily lining a few points up. Just when I thought the game was up I survived another round unmolested and walked into the last territory I needed. It won’t happen again.
  • April: Finally getting my own copy of Brass, getting it to the table, then Zoe enjoying it, was brilliant – but a more typical game of ours stood out: A really close two-player game of Castles of Burgundy on a quiet evening in with a bottle of wine. The new games, the holidays, the get-togethers – all awesome. But that’s what it’s all about.
  • May: Our trip to Paros was lovely, and we played plenty of thinky games, but the stand out experiences were silly games of Cash ‘n’ Guns and Tumblin’ Dice. The former was purely daft fun, while the latter shows that it’s not impossible for me to be good at the occasional dexterity game. 
  • June: Another title was knocked off my ‘classics I need to play’ list in Manhattan – a beautifully nasty and stripped down area control abstract that was the first board game in ages I demanded back-to-back goes at after loving it the first time. Honourable mention to outdoor game Molki, which I bought after falling in love with.
  • July: I’d wanted to play Lords of Vegas for years – and when I finally did, it blew my mind. I played against two seasoned vets (Martin and Rocky) who showed me the depth the game can go to; I was purely along for the ride. Luckily both helped me along, I’m sure to their own ends, but Martin won out. And a mention for a great game of Letters to Whitechapel at the St Ives Board Game Group, where we failed miserably to capture a very sneaky Dan but had great fun trying.
  • August: Two great début experiences, with Formula D just beating off Dead of Winter for top spot. I was down and out going into the big final corner, second last of seven. But as it transpired I was the only player who could get into the outside lane and had luckily got the gears just right, letting me sling shot around the outside for an unlikely win. Shake and bake!
  • September: The beauty of Ra is its unpredictability – and September saw the perfect example. I had a strong looking tile set going into the last round, but not much could make it better. I grabbed things early but thought the time left would let Carl and Andy prosper – only to see a crazy string of Ra tiles scupper them both.
  • October: Essen and Eastbourne – what a month and so hard to pick a winner. My first games of both Deus and Caverna were amazing, but it was my plays of ebbes and First to Fight that stole the show. Both were played wit the designers, both were both fun and funny, while both were also fantastically entertaining games that I subsequently bought. Absolutely what Essen is all about.
  • November: Two variants of games I’d looked forward to a lot shared November’s prize. Basari: Das Kartenspiel was everything I’d wanted it to be (Basari in a little box while losing nothing), while the finished version of Snowdonia: The Necropolis Railway was everything Zoe and me had helped make it become in testing. Mage Wars with LoB friend Paul was also a very close contender and if I hadn’t been counting the minutes before I’d had to go home, rather than enjoying a relaxing beer, this may have taken it.
  • December: Matt Dunstan does, compared to me, have a big fizzing brain and I think he expects to beat me at any strategy game we play. At Thirsty Meeples in Oxford I taught him and manager John Deus – a game I’d played twice before. Matt started getting pretty smug half way through as the points rolled in, but I had a pretty good engine of my own going. In the final tally I’d beaten him into second by three points and oh boy, was his face a picture. I just wish he’d said, “does not compute” in a robot voice. He was genuinely surprised and yes, sadly enough it made my day.

My most played games in 2014

Race for the GalaxyIt was another year of experiments, as out of more than 500 total game plays in 2014 more than 130 were games I only played once.

When you add more than 100 plays of unpublished prototypes, that’s almost half my plays.

Only a few games made double figures again this year, with two games holding their places in the top three – but being separated by one cheeky new entry…

  • 18 – Race for the Galaxy (22 in 2013 and ‘most played’ every year ever)
  • 16 – Empire Engine
  • 12 – Ticket to Ride (13 in 2013 and still my go-to gateway)
  • 10 – Can’t Stop 

While this looks a bit grim for my top titles, lots of my favourite euros games were on or around five plays including Deus, Snowdonia, Bora Bora, Copycat, Terra Mystica and Concordia. With such a big collection, it stands to reason I’m having to spread them thin! But no, it’s not something I’m totally happy with – especially when I look at some of the crap games I was subjected to in 2014!

I really don’t think this will look the same next year. I already feel as if I want to spend more time playing the games I really like, while I’ve got a lot of ‘must play’ titles off my wishlist in the last couple of years. I’ve also signed up to the ‘33×3 Challenge‘ on Board Game Geek, which aims to get you to play 33 games 3 times each during 2015. This will hopefully encourage me to get a bunch of my favourites to he table more often.

Looking back to 2013

Merchant of VenusAfter 10 plays of Kingdom Builder in 2013, I only played twice this year. Lost Valley again failed to hit the table in 2014, while Merchant of Venus and Tikal – two of my favourite new games last year – were played a lot less than I’d predicted. But these are all on the aforementioned ’33×3′ list, so should see some more love this year!

Cuba and Earth Reborn had also gone unplayed through 2013 and I’ve since traded Cuba, while Earth Reborn won’t be far behind. They’re both good games, but the former feels too much like work while the latter I simply can’t see myself playing – I’d need a regular partner and that’s simply not going to happen. At least I managed four games of For Sale – I still can’t quite believe I didn’t play it all in 2013.

Bring on 2015!

As I mentioned above, the German release of Empire Engine this year already has me excited about next year’s trip back to Essen. It may even arrive in another language or two, which would be amazing. Also, as we’re not off to Paros in 2015, I’m hoping to go to my first UK Games Expo in Birmingham in May – even if only for a day to check it out and maybe give Empire Engine a little push there too.

I also have a couple of 2014 prototypes still with publishers, so there’s also the chance  follow up may also be at Essen too – but that would probably be too much to ask for! I do intend to stick at  designing games though; but I’m not ramping that up at all, as much as I’d like to (although working on an expansion for someone else’s game is a distinct and exciting possibility). It just doesn’t seem financially viable right now.

I’m also hoping to leverage the ‘designer’ tag a little, especially in terms of getting myself onto some podcasts in 2015. I have spoken agreements to get on as a guest for two already and if they go well, who knows? Maybe I’ll look to start doing something a little more permanent. I’ve enjoyed radio when I’ve done it in the past, so why not?

As for new purchases I really am going to try and rein them in, but when I haven’t I said that? But I may actually keep the promise this year. If nothing else, this year has taught me that I have a lot of awesome games on my shelves that I don’t play enough and that i’d love not to be rubbish at!

Part 1 here!

* For previous entries, see my 2012 and 2013 posts.

My board gaming life: 2013 highlights

This time last year I did my first blog post in this style, featuring my 2012 gaming highlights. Thankfully I think I’m still in minor (rather than major) obsession territory, as my collection grew about the same amount (up by around 40 games) and I played about the same amount of games (total plays went from 444 last year to around 400 this).

I again had three game related trips away, with my second trip to Essen and a couple of trips to Eastbourne. Unfortunately we failed to make it to Paros, but the flights for our May 2014 visit are already booked and paid for.

I’m sticking to last year’s ‘highlights’ format, with the addition of a bit of looking back to last year’s predictions – but the word count is lower, promise! If you’ve got any comments or suggestions please add them below.

My 4 best gaming experiences of 2013

In no particular order:

  • Empire Engine screengrabThe Empire Engine is a very small game, but it’s mine and I made it and it’s finished and I’m proud (along with Matthew Dunstan of course – but I’m sure he’d tell you that, deep down, it’s my baby). Seeing it go online was chuffing; playing it with friends and them enjoying it was brilliant; showing it to publishers was pant-wetting in more ways than one; and who knows where things will go in 2014…?
  • Essen was, again, brilliant. I spent a similar amount of money (£150) on a similar amount of games (13), while getting to show The Empire Engine to a few publishers – which was ridiculously exciting, especially when they didn’t hate it. It was nice to go with old friend Matt too, who had a great time – and also gave the opportunity to turn it into a bit of a road trip on the way home. We took in Cologne and Brussels, but mainly for more beer and board games. Good times.
  • Space! While moving from Cambridge to St Ives did more to hinder my chance of playing games than help it, moving away from the people I play with most often, it did give me the chance to turn the kitchen-diner into a games room-kitchen-diner! Zoe is very patient with my minor obsession, probably because it isn’t really bad for me and she doesn’t hate it. And no matter what you think of them as a hobby, they certainly fill a wall rather handsomely.
  • Eastbourne (with London on Board) was brilliant fun, again, twice. We’re already booked in for Easter too, which is lovely to have to look forward to. November’s was a bit different, as we played quite a lot in couples with some really lovely people. It meant I missed out on playing some big releases I really want to get a go at (Francis Drake, Amerigo, Pathfinder, Caverna, etc etc etc…) but what I missed in hype I made up for with a fantastically relaxed weekend.

My top individual game plays of 2013

Blueprints finishedI looked back through my gaming year blog on BGG and picked my most memorable individual plays.

  • January: I unexpectedly received the card game Uruk: Wiege der Zivilisation from my Secret Santa and instantly fell in love with it. I played the hell out if it that month and I’m now into double figures. Great game.
  • February: My first ever game of Basari was a real highlight. This was a début win, which is always good, and over Lloyd, which is even better – but I did genuinely fall for it on the spot. Having played since I still love it, but haven’t found a copy yet.
  • March: It was the month I thought of The Empire Engine as my game’s name, but a big win at Ra on 62 points (about 20 points clear) had to be the gaming highlight.
  • April: Being taught any game by London on Board’s Rocky is always a treat, but a game as thematic as Dungeon Lords – and while at LoB-sterCon in Eastbourne? No contest.
  • May: A new tweak of the rondels from Matt finally saw all of The Empire Engine parts fall into place – and what better location to come to this conclusion than on holiday in Prague with Zoe? Good times.
  • June: The wonderful Copycat was often one of the highlights of my gaming month, so this might be here purely on countback. A great four-player game saw us all separated by five going into the final round, with Andy sneaking the win on 97.
  • July: Its the final play of the game. I’m three points down, a distant 38 yards from the end zone. I go long – and roll three sixes! The crowd go wild (Zoe still has nightmares today)! Touchdown! 16-12! Only Pizza Box Football can do this.
  • August: A draw between finding an original version of Merchant of Venus on eBay for £20 and falling in love at first play; or losing Ingenious to Zoe for the first time – a game she thought she’d never get good at.
  • September: This had to be my first game of Rialto, which I thought I was doing well at right up until I came third. I’ve wanted it ever since, and got it for Christmas, so hopefully it’ll be seeing the table a bunch in 2014.
  • October: A hilariously protracted game of the rather wonderful Blueprints with old friends (Matt, Keith and Clare) and new friends (the design/booth team for Cornish Smugglers) alike at a random bar in Essen.
  • November: While lots of ‘couples’ games with both Karl & Ann and Donna & Paul came close, the one stand out game was my début at Twilight Struggle. Both Martin and me were new to the game, and it showed, but it was truly magnificent.
  • December: A Boxing Day game of Can’t Stop! with Zoe and her parents, who had bought it for me for Christmas. It was probably the only game I played all year with non-gamers, which is a real shame. Must try harder!

The best 12 not new but ‘new to me’ games of 2013

Merchant of VenusA slightly shorter list than last year, but it was just as good a year in terms of quality. I still don’t feel like a board gaming expert, or even a well seasoned player in comparison to my peers, but I’m happy with that – discovering all of these brilliant older games was once again a highlight.

Bought

  • Merchant of Venus: The grand daddy of space exploration is still the best, because the cleverness of the mechanisms still haven’t been bettered. Fact.
  • Rosenkonig: Probably my favourite abstract game, as well as my favourite two-player game, this is a one-on-one masterpiece.
  • Uruk: Wiege der Zivilisation: The best small box civ game I’ve played. Fantastic card combos and strategy in a small box.
  • Nefertiti: A quick and clever bidding/set collection game with a closed economy that really ramps up the tension.
  • Manila: Is it a racing game? A dice game? A push your luck game? All of the above? I’m still not sure – but I love it.
  • The Castles of Burgundy: A clever and puzzley use of dice in a game that’s all about efficiency. That doesn’t make it sound good… but it is.
  • Tikal: I’m not normally keen on area control, but the action selection and score timing randomness really made it shine for me.

Not bought (yet…)

  • Twilight Struggle: A truly remarkable card-driven two-player war game that perfectly captures the history of the Cold War.
  • Dungeon Lords: Thematic, funny, nasty and hard: a brilliant combination that perfectly hits the spot.
  • Arabian Nights: A storytelling/choose your own adventure experience more than a game, this is a fun and beautifully realised change of pace.
  • Basari: A great quick-and-dirty game of chance mixed with set collection, I’m looking forward to checking out the new version in 2014.
  • Lady Alice: Cluedo, made into a ‘proper’ game with something closer to real deduction, with bluffing thrown in.

Of last year’s ‘not bought… yet’ list I only actually picked up Kingdom Builder, which I’ve had a lot of fun with. Glen More, Galaxy Trucker and Die Macher are still on my wishlist but more to look for cheap than to reach the top of it. Cards Against Humanity I’ll pick up soon, now the UK version is out, while Fairy Tale has fallen out of favour as I’m sure there’s a better card drafting game out there – even if it’s still in someone’s head!

2013 really wasn’t a year of expansions for me. Kingdom Builder: Nomads is very high on my wishlist, while Ticket to Ride: Nederland looks like a lot of fun. And it looks like we’ll finally get Race for the Galaxy: Alien Artifacts

My most played games in 2013

Race for the GalaxyIt was another year of experiments. Out of around 400 total game plays in 2013 some 80 of those were games I only played once – many of which I wish I’d never played at all! When you add more than 60 plays of unpublished prototypes and 18 games played just twice, that’s almost half my plays in odds and sods. Only a few made double figures:

  • 22 – Race for the Galaxy
  • 13 – Ticket to Ride (various maps)
  • 13 – Uruk: Wiege der Zivilisation
  • 10 – Kingdom Builder
  • 10 – Snowdonia

Just below these were Ra, Copycat and Tzolk’in: The Mayan Calendar.

But what’s really sad is the games that sat unplayed in 2013. Cuba was the biggest surprise, while Earth Reborn, For Sale and Lost Valley also failed to hit the table – all games I’m really keen on and another reason why I need to curb my spending in 2014.

My 7 favourite new releases of 2013

CV Essen promosI don’t feel qualified to talk about the ‘best’ games of 2013, as I’ve been trying to catch up on classics more than chasing new releases. Of the current hot 10 releases according to BGG, I’ve only played one!

But here’s a few of my favourite 2013 releases; they may not be the highest rated, but I’ve really enjoyed them (and bought all except Bruges and Sail to India):

  1. Bruges: Tons of individual cards means masses of variation in this really thinky euro, while there’s also room for chaotic and nasty player interaction.
  2. Rialto: A really clever card mechanism made this area control/card drafting/bidding board game an instant favourite.
  3. Concordia: A fantastic resource and hand management euro game, with fast gameplay but a multitude of tricky decisions.
  4. Blueprints: A clever use of dice makes this super filler endlessly replayable, with a nice dollop of push-your-luck and deduction thrown in.
  5. CV: My family game of the year. Its a cute take on the Yahtzee mechanic, with wonderfully evocative artwork that really helps each game tell a story.
  6. Sail to India: The first of the Japanese microgames to really pack a lot of game into a small package. A complex exploration game in a tiny box.
  7. The Little Prince: Make me a Planet: Another great filler, this time with cute artwork and a clever take on the tile laying genre.

Alongside these, honourable mentions go to: A Study in Emerald (bonkers Cthulu themed randomness), Coal Baron (a by-the-numbers yet compelling euro), Relic Runners (a great route building family game), Händler der Karibik (a lovely push-your-luck card game) and Enclave (a sci-fi euro I wish I’d had time to play a full demo of at Essen).

Best forgotten…

Last year I had a good whine about Kickstarter – sadly a recurring theme this year, as nightmares I’d backed dragged on. I don’t intend to mention them again after today though; true to my word I haven’t backed a game on Kickstarter since and neither do I intend to – if a game is good enough to be released, it will find its way to market.

Race for the Galaxy: Alien Artefacts didn’t make it out in 2013 but I’m reliably informed it is in stores now – just not in the UK. How on earth does this happen? It’s going to have to go some now to live up to two years’ worth of high expectations!

I did play some real turkeys this year, but I don’t want to dwell on them: all I’ll say is, I suggest you avoid Packet Row and Mauna Kea like the plague…

Bring on 2014!

Paros 2012 041With flights to Paros paid for in May; the hotel for the next London on Board trip to Eastbourne booked, and a visit from gaming buddies Karl and Ann in the calendar for February, its already shaping up to be a good year. And of course I’m already looking forward to Essen in October…

I’ve also promised myself I’ll play more games with casual gamers this year, as well as gaming friends further afield. An extremely protracted house move (aren’t they all?) made it a bit of a chore to make arrangements, but now we’re settled I hope to make amends and get back on the evangelical trail!

I’ve started work on several more gaming prototypes, including a new one in collaboration with Matthew Dunstan, so I’m hoping the game design and playtesting also continues apace. And it was a real privilege to be involved in testing one of the recent expansions for Snowdonia; hopefully I can keep myself in that loop too.

As for new purchases I really am going to try and rein them in, but when I haven’t I said that? But I may actually keep the promise this year. I’m only really in the market for Bruges, Dungeon Lords and Basari at the moment – but there are so many of those lovely 2013 releases I haven’t tried yet – Francis Drake, for one, looks amazing. And there will be so many bargains in the sales…

See you in 2014!