Report: My first UK Games Expo

UK Games ExpoLast week I attended my first UK Games Expo in Birmingham. Having been spoilt by Essen over the years I’d never considered this a ‘must see’ convention, as it’s a 10th of the size, but this year I made the time to make it happen.

And – spoiler alert – I’m thoroughly glad I did. I had a fantastic time throughout, didn’t get to do half what I should have, but came home with a host of new games, new friends and great memories.

First, the boring (but significant) stuff: The organisers estimated they had 7,000 unique attendees (up 20 per cent on 2014) over the three days, with a total footfall attendance of 14,000 (up 40 per cent, but it was a day longer than last year) – impressive numbers by any standards. And the event is growing too, with 1,000 tables setup in the NEC Hilton for the weekend – that’s a lot of gaming!

As a holidaymaker

UKGE through the ages

First look at the new edition of Through the Ages, still in prototype form (so all this can still change)

However good the Expo itself was, you can’t get away from the fact it’s in one of the blandest, most soulless locations in the UK.

The NEC complex is a built-for-purpose money-grabbing warehouse-come-car park and the hotel I ended up in – The Crowne Plaza – was more of the same. Comfy but sterile, unfriendly and overpriced (£14 for breakfast you say? What if I just want cereal…?).

The Expo itself was held at the NEC Hilton which, while in the same price bracket, does at least have some personality. But what was truly remarkable was how open they were to the event. Throughout the weekend every available table, windowsill and corner had a game being played in it – often accompanied by greasy slabs of cardboard bought from the (really rather good) food trucks outside the hotel. But the staff were polite and patient in the face of what must have felt like some kind of natural disaster aftermath.

As a publisher

UKGE the dwarves

First look at the English version of ‘The Dwarves’ from publisher Pegasus

With my blogger’s hat on I spoke to representatives from a lot of publishers and retailers over the weekend, from main sponsors Mayfair to one-man-bands with a 10-ft table and one game to sell – and in all honesty I didn’t hear a single dissenting voice.

Of course there were minor quibbles – press events ending just as the main doors opened; the doors opening 30 minutes earlier than expected on one day; some rather unfortunate placements between inappropriate stands etc. But these were always brought up in the context of having a great show overall.

And this year’s publisher list was notably impressive. While many didn’t have their key staff on show, or large stands, you can’t argue with a line up that includes Fantasy Flight, Days of Wonder, Mayfair, Asmodee, Pegasus, Czech Games Edition and Queen Games – alongside the likes of Esdevium and Coiled Spring.

As a gamer

UKGE the game

Playing Spiel des Jahres nominee The Game

The Expo had set aside tonnes of open gaming space as well as nine board game tournaments, including the official UK championships for Catan, Carcassonne and Mage Wars (plus CCG Yu-Gi-Oh).

While at times near capacity, and tricky to find a large table at times, overall the system worked well.

The Thirsty Meeples game cafe ran the games library and all agreed it was a vast improvement on previous years – although at peak times the selection grew pretty thin. Oddly an insider told me Thirsty Meeples had wanted to bring more games but had been limited to 500, so hopefully next year’s selection will be even better.

People in general were friendly, making for a nice atmosphere. I shared a lot of silly conversations with those gaming on adjacent tables, and chats with people wondering what game I was playing. But it was hot and noisy and I wouldn’t want to play a long thinky game there. Highlights for me included Welcome to the Dungeon, Smash Up, The Game, Hawaii and Red7. I even managed to hold my tongue when a couple of ladies next to us were saying how ‘brilliant’ the Firefly board game was…

As an explorer

UKGE terror bull

Terror Bull Games’ Tom and Andrew preaching the Hen Commandments

I’m afraid this is where my coverage takes a nosedive, as I spent precisely zero time getting out of my comfort zone. I’m going to make a solemn promise that next year I’ll do at least a few sessions of miniatures, war games or role playing games.

Despite my adsence there was a lot of it going on and I heard some fun stories while chilling in the bar, overhearing other tables’ conversations. I know the Cardboard Console podcast guys got their feet wet in the RPG pool a few times, so listen out for their exploits in future episodes.

There were some great cosplay outfits on show too – shame on me for not getting any pics, but I’m sure there will be loads at the Expo site (linked above).

My favourite was definitely a Jawa – mostly because they had a speaker with all the cute sound effects that take me back to being seven years old. Wootini ftw! And there were some impressive remote control Daleks – that voice is still pretty menacing…

As a tester

UKGE art

Some great board game graphic design and art from Vicki Dalton

The Playtest UK area was a definite highlight for me, being filled to capacity pretty much all day Saturday and Sunday with about 15 unpublished games running at a time. I got a few hours of testing in on Saturday afternoon, then helped out as a volunteer for the last few hours of the day.

What I didn’t expect was to have people turning up saying they’d actually sought us out and wanted to ‘help’ – alongside people who would test one game, then come back to us a little while later and ask to test a different one. Rather than trying to reach out to passing traffic to try and get them involved, we were more often telling people they’d have to wait a few minutes for a slot to appear.

It’s hard to know if people realised that many of those testing games there over the weekend were published designers – the UK Expo award winner for Strategic Card and Dice Games this year was Elysium, whose designers spent almost the whole weekend helping organise r testing their games in the area.

Raise a glass to the volunteers – and the organisers

UKGE cycling party

Spanish game Cycling Party, brought to the UK by Games Quest

Overall I think it’s impossible to see the 2015 UK Games Expo as anything other than a huge success. There are of course lots of areas for improvement (I’ll certainly be emailing the organisers with my thoughts as a journalist who has visited many such events but has never felt so unsupported) but overall – win.

I think what I found most impressive was either the amazing attitude of everyone involved – especially all the volunteers, who need a massive pat on the back – but also how all this was achieved with ever-changing goal posts.

Every year the Expo has grown a significant amount, reflecting both the word-of-mouth goodwill for the event and the growth in popularity of the hobby games industry.

To be able to both improve and expand on the top line numbers while responding to the mistakes of previous years – while keeping both traders and punters appeased in the middle of it all – is a real achievement.

Bring on 2016

UKGE my games

My personal haul for the weekend – reviews of them all on the way!

And next year will be even bigger. While I’m not keen on the warehouse that is the NEC I can see the wisdom of moving the retail arm of the Expo into its wide open spaces – but equally note the importance of keeping its heart in the Hilton.

This is going to be a tricky balance to pull off but I think it should work: the trade areas will close as usual at 5pm and gaming in the hotel will go on until you want to go to bed – its just that you’ll have a five-minute walk between the two venues.

I’ve already put the 2016 Expo in my calendar (June 3-5 if you’re interested) – see you there!

Johari: A four-sided game review

Johari boxJohari is a set collection card game with a jewellery market theme for two to four players, designed by Carlo Lavezzi. I consider it a gateway game suitable for any type of player, which plays out in the advertised running time of an hour.

The game contains 32 large and 120 small cards, 16 plastic gems, a small central board and four player boards and markers – good value for the sub-£20 price tag and packed into a nice compact box.

The instructions are simple and clear while the artwork and graphic design is really nice throughout, although the four player colours are less than inspiring (black, white, brown and grey). Overall, publisher Lookout has done a great job on the production although there will certainly be a bit too much grey on show for some. Nice, but there’s no ‘wow’ factor.

While you’re collecting sets to score points, the real game is in fighting for turn order and the simultaneous action selection. The game is played over 10 turns, with three actions per player in each, and with turn order reassessed after all players have taken an action. There are seven actions in total (one of which just duplicates your previous action). You play three cards each turn, then return to the full seven for the next round.

Teaching

Johari player boardThe key aspect to get across to new players is how turn order affects the actions you choose to take.

A number of gem cards are placed into stores and markets at the start of each round, making the two buy actions desirable, but these actions have the biggest detrimental affect on your turn order position.

This is exacerbated if you use them right away, as you pay full price for the action you use first in each round (the second action has a reduced cost and the third is free). So a ‘purchase’ action played as your first move of a round will cost you 4 gold (or spaces on the turn track) – but if you do it third, it will cost you nothing.

Many gem cards are fakes, making them vulnerable to the inspector – who is triggered against every other player when you make a sale. So if you go big on a buy action and lose several turn order positions, and get some fake gems, another player may make a sale before you can – forcing you to lose a gem.

Alternatively you could play your bribe card first, protecting you against the inspector for the whole turn – but then you’re likely to lose out on the tastiest bargains in the markets. Timing, and assessing what your opponents are likely to do, are both crucial.

Johari noblesPlayers have two way to score gems: as a set of four different colours (scoring one of the gems) or by scoring all their gems of one colour.

You can only do the latter if you have more of the colour than anyone else: you score the difference between the number you sell and the largest amount another player has of the same colour (one other player has to have at least one of the colour, or you can’t score).

There are two other ways to score points. Some gem cards are simply worth 1-3 victory points, while in each turn a ‘noble’ is placed onto the board and will be available for players to hire (with gems). These nobles are worth end game points, while often also offering the player an ongoing ability.

The four sides

These are me, plus three fictitious amalgams drawn from observing my friends and their respective quirks and play styles.

  • The writer: Johari is going to appeal to a particular type of gamer – and I am that gamer. It’s a game about getting into your opponents’ heads while also trying to create the perfect point scoring engine around what they’re throwing at you and I revel in that challenge. While every action choice is important the game simply doesn’t have enough pizazz for some, but I hope it isn’t overlooked by players that like to get their poker face on.
  • The thinker: While I enjoy a good tactical game, for me Johari is a bit of a one-trick pony that starts to overstay its welcome. Even though it’s just an hour long I find myself starting to think I’m rinsing and repeating well before the end, as the game offers very little in the way of narrative arc. While the turn order manipulation is ingenious it feels as if there isn’t quite enough game attached to it to appeal long term; although it’s not a game I’d turn down if others were keen to play it.
  • The trasher: While the theme of Johari mostly makes sense it does feel a bit pasted on – and what is it with gem merchant games at the moment? It’s hardly a fascinating theme and its having to struggle for air against Istanbul and Splendor – not good! But I actually quite like it – reading your opponents is always fun and there’s a real sense of satisfaction if you pull off a plan no one saw coming. Not a go-to game for me, but certainly one I’m happy to have a game of every now and again.
  • The dabbler: I like Johari, as long as people aren’t playing too seriously and trying to work out every point everyone else has and taking ages on their choices! If the game drags, it gets old fast. But it can be quite dastardly and you can have some fun chat around the table, plus there are some cool tense moments when things are zipping along. It has some nice cute art (especially the elephants) and the plastic gems are a nice touch, while its easy to teach new players.

Key observations

Johari in playJohari has fallen way below the radar since its release at Essen 2014, despite having a decent footprint at the show: it only has 20ish players commenting and rating it on Board Game Geek six months after release.

Criticisms centre on game length and the fact the game is ‘all business’ and ‘dry’ – which is true. Johari is stripped to the essentials, which is definitely a problem in terms of it having much of a personality. But is this a problem with the game, or the gamers who have played it? I really feel Johari has failed to find its audience and theme may be an issue here.

Another criticism is that it brings nothing new to the table. This is at least partly true, but I find the way the key mechanisms interact with each other both new and satisfying.

Finally, the game length is criticised although I think this is only really a problem when played with four. With two or three players I feel you can plan more, the game zips along a little quicker and you feel a little more involved: I really enjoy it two-player and I’d certainly suggest trying it with less than four before making a final decision.

Conclusion

Johari artJohari is very much a tactical battle of wits which I enjoy immensely, despite being rubbish at it.

I currently rate it 8 out of 10 and with a little more action, arc or theme it may have even gone higher. But I can’t see it getting an expansion now.

It’s certainly isn’t for everyone, as I hope my review has demonstrated, but if it turns the head of at least a few gamers who like to spend their evening analysing their opponents and making clever, crafty moves for small but important gains then I’ve done my job. It’s a definite keeper for me.

*Apologies for the picture quality – my camera phone just didn’t want to focus on anything today!