Next month I’m attending my first UK Games Expo at the Hilton Metropole Hotel in Birmingham (May 29-31).
It’s the UK’s largest annual hobby games convention and is attended by thousands of gamers, as ell as hosting the national championships and tournaments for the biggest games in the business including Carcassonne and Settlers of Catan.
So how come I’ve been to Essen three years in a row, but have never attended UKGE? It’s simply a matter of timing. My better half works in a school, the Expo is in half term, and we’ve usually booked flights to somewhere exotic before I realise they clash. But this year we’re staying local for our holiday, so I can get the best of both worlds.
I’ve been a regular at Essen for three years now, and love it, but the UK Expo is more than just a giant board game shop. There will everything from authors, artists and special guests to seminars and talks on all things gaming - as well as it being the UK’s biggest gaming trade fair.
It’s child friendly, hosting a family zone packed full of kids activities; plus if you get bored of board games there’s everything from live action gaming (The Dark Room), RPGs (more scheduled here than at any other UK event), costume groups - even a UK cinema premier for documentary ‘The Next Great American Game‘ by Doug Morse.
Doug is an occasional visitor to the Cambridge Board Game Design Meetup group and I’m pleased to say a big chunk of us will be in attendance - at least five at last count. And play-testing is another big reason to attend, as there will be plenty of great prototype games to demo from the likes of Matthew Dunstan and Brett Gilbert.
Sadly AEG aren’t in attendance this year, but hopefully Empire Engine will be on sale somewhere! But there are plenty of board game publishers heading to Birmingham: the big boys include Mayfair Games, Czech Games Edition, Asmodee, Queen Games, Ragnar Brothers and Surprised Stare.
As a first time attendee I’m not setting myself an agenda but am really looking forward to it. I’ll be there from Thursday night to Sunday afternoon, so if you read the blog at all and are attending please say hi - or preferably buy me a pint. See you in Brum!
I recently wrote about going to a four-day week to pursue my ambition of making money out of the things I enjoy doing creatively - or at least helping ends meet enough to get by. This becomes a reality this week: as of April 2015, this chapter begins.
In the past I’ve found listing my goals and challenges here to be a real motivator because even if no one else reads/cares about them, I know they’re here. So what better way to start the project than with some objectives and ideas?
Monetising the website
This may seem a little pie in the sky, but even if I can get a small regular income it could make a difference. And this doesn’t have to be as straightforward as cash in hand:
Explore possible sponsorship: As the site is now getting more than 2,000 views a month it would be great to get a relevant banner ad or two up here - maybe a store.
AdSense: It also seems sensible to get an unobtrusive Google ad panel on here too, as such clearly targeted traffic has to be worth something.
Explore my own domain name/hosting: What can I do in terms of advertising while this is still a free WordPress site? Do I need my own URL to up my game?
Review copies: If I can get publishers to send me games, I can review newer titles and get more views - while free games equals competition prizes, sale items etc.
Get more into the community: Who else is out there? What can I join, share links with, bounce ideas off? How do I extend my reach while making friends?
Game design
2015 has started slowly on the design front , but I feel I’m starting to get my mojo back. We’ve been sent the contract for game number two (hopefully a 2016 release) which I hope proves Empire Engine wasn’t a fluke, so again it’s time to kick on:
UK Games Expo: I need to see if there will be any opportunities to sit down with publishers, or with prototypes, at the event. May have left this too late.
Push War!Drobe: I put this in front of a few publishers at Essen 2014 and didn’t get a bite, but I think its good enough to make the grade so I need to go again with it.
Take the lead on collaborative projects: I’ve started on games with both Matthew Dunstan and David Thompson in 2014 and need to get back on track with them.
Empire Engine 2.0: I have an idea. I have a theme. I have enough to start fiddling with a prototype - so it’s time to get it made and to the table.
Football prototype: A good action-based football game is possible, I’m sure of it. It’s time to take my initial thoughts to the next level.
Revisit my old ideas: I’ve had ideas that have either gone into notebooks or been dropped after early failures. I know more now, so they’re worth another look.
Right - better get on with it then. As always, any and all feedback is most appreciated.
Through the Ages is a civilisation building card game by Vlaada Chvatil that takes players on an epic ride from antiquity to the present day.
While war plays a large and important part in the game* there is no actual map, or dice - interaction is instead played out through card play.
There are three versions of the game in the rulebook, ranging from simple through to full, but the first two are really just warming you up (in terms of understanding the rules) for the main event. Through the Ages is a serious time investment (four-plus hours, even two-player) but if you’re willing to give it a try you’ll find a hugely rewarding tactical and strategic gem waiting for you.
While it’s not the biggest game box in the world, there’s a ton of game packed into it: there are more than 340 small-sized cards, 300 small wooden counters and cubes, plus boards and reference cards. It will set you back £45+, but I think it’s a fair price both in terms of components and play value. The art is pretty poor, but the card stock is great and the graphic design efficient and simple to understand.
It’s not for the feint of heart, but nor is it a war game - you’ll draft leader, wonder, building, government, technology, military and action cards and manage your resources as you advance your civilisation; all the time trying to score points while keeping your opponents in check by staying close to them in the race for military domination. It’s an impossible balancing act, giving the game a marvellous ebb and flow.
Teaching
As mentioned earlier, the game has three versions which slowly introduce different rules and card types as you move forward. This makes it easy to teach experienced gamers, especially as the game concepts are pretty familiar.
Each round (after the first) players may use their political action to play a ‘future event’ for later, triggering a current event which will reward and/or punish players who are doing well/poorly in a particular way - for example the player with the strongest civilisation may get to produce extra goods. They can also use the political action to start an aggression or war, or offer a pact.
Players then use ‘civil’ actions to advance mining, science, farming and religion to increase building materials and technology (allowing building upgrades), population size and happiness (allowing population growth) and military might. Governments give extra actions, while leaders, technologies, ‘action’ cards and wonders give a variety of bonuses.
Civil actions are also used to increase population, lay technology, wonder and leader cards, put your population to work or upgrade them. Military actions - you guessed it - do the same with your military units.
Everything to do with civil and military actions is done openly, so it’s simple to watch and help new players through their turns.
Through the Ages has relatively little hidden information, so its simple for the teacher to explain cards as they come up.
New cards are ‘bought’ (with actions) from a shared conveyor belt-style track, with newly added cards costing more actions (from one to three). Military cards do go straight into your hand blind, but aren’t terribly varied and can be roughly explained before you begin.
Game concepts fit well into the theme, while the central game board lets you keep information on your military strength, science (for advancing technologies) and culture (victory) points. Each player also has a player aid listing all of the actions available in each phase of each round.
Player boards are well set out, and the wording on the cards leads to very few grey areas. The only real problem area is the Territory cards, which tend to contain rather obscure icons which aren’t explained in the rulebook. However there is a good Excel doc available from Board Game Geek which explains them in plain English.
The four sides
These are me, plus three fictitious amalgams drawn from observing my friends, and their respective quirks and play styles.
The writer: Through the Ages is the board gaming equivalent of spinning plates; just as you get your science points going, you realise you’re running out of food - but by the time you have that back on track you’re falling behind on military - but getting that up to speed means you have to forgo a materials upgrade. It’s a delicious, epic and challenging balancing act that tells a different story every time.
The thinker: Its rare you find a game that has the perfect mix of tactics and strategy, but this is one of them. You’d think it impossible to create a ‘civ’ game without a board, but Vlada has managed it with aplomb. Specialise at your peril, but spread the wealth at your peril too - your long term plans are constantly being altered by both the actions of your competitors and the run of available cards.
The trasher: Through the Ages is a bit much for me, but is clearly a great game. I love the future events: you play cards, predicting the later game state and hoping you can be in the right position when they’re triggered. So satisfying when it works, but devastating when your own cards blow up in your face! But overall, the short game doesn’t offer enough military fun and the long game is simply too long for me.
The dabbler: no way! No no no. I tried it once - you can’t make me play it again! It has great flavour, carries the theme well, but I am not playing a game that takes longer than the entire games evening on its own!
Key observations
Of well over 3,000 Board Game Geek comments, Through the Ages has 500+ perfect 10 scores - which should be enough to convince you its a great game. Even by half way through the comments, people are still rating it 8. However, it’s certainly not for everyone. Not by a long chalk!
Game length is clearly an issue for many, but another problem is downtime - especially in a four-player game (which I wouldn’t attempt again). I enjoy a two-player game but three is definitely the sweet spot, which adds quite a bit to the play time. One plus side is the fantastic Through the Ages online version. Initially the layout looks troublesome and weak, but it actually plays really smoothly once you get to grips with it.
Another problem is the importance of the military aspect of the game*. Players who aren’t keen on confrontation need not apply, but its not just them: others think the military aspect is either tacked on as a balancing mechanism or is overpowered. It’s true that if someone falls behind on military and is picked on by the other players, it can be impossible for them to recover - particularly punishing in such a long game.
Finally, some describe Through the Ages as nothing more than a spread sheet rather than a game - a dry, themeless affair that is way too fiddly for its own good. The fiddly criticism is true, and there is a lot of bookkeeping, but this can be done by a player at the end of their turn while the next player gets on with theirs, so it’s not so bad. But again, if you don’t like fiddly bookkeeping games you may want to avoid it.
Conclusion
Through the Ages is the last game in my all-time top 10 that I’ve tackled for review and I’ve definitely been reluctant to do so.
It feels impossible to do such an epic game justice in 1,500 words - especially when you know many people simply won’t like it.
But if you like civ and/or engine building games - or more specifically ‘engine building and then maintaining aggh god I can’t do everything at once’ games - and are happy to be in for the long haul, this is a must-try.
I definitely lose more games of TtA than I win and I’m not sure I’ll ever be a good player. There’s so much to think about, so much to plan, so many options - and that’s before you’ve even started to think about what your opponents have planned for you. But even in defeat I tend to walk away from the table thoroughly gamed-out and satisfied.
Is downtime an issue? Sure, a bit. Is military overpowered? Probably. Are some combos simply too good to stop? Sometimes. Will this game be staying on my shelves for the foreseeable future, even if I only get to play once or twice a year and I lose every time?
Absolutely.
* There is a ‘peaceful’ variant of the game some people play, but personally I can’t see the point. It’s such a huge part of Through the Ages that to take it out seems ridiculous - if you don’t want any player conflict in your games, I’d highly advise you to look elsewhere.
Every year tens of thousands of gamers descend on the German city of Essen’s huge ‘Messe’ convention centre for its annual celebration of all things board gaming, the Internationale Spieltage - or Essen Spiel to most English speakers.
As the biggest board game convention in the world* people travel from across the globe to visit it - many for the first time. If you’re one of them, especially if travelling from the UK, hopefully this run-down will give you some useful tips.
Go: Travelling to Essen
By air: Unfortunately Essen doesn’t have an international airport, so unless you intend to fly in by light aircraft you’re going to be looking at arriving in Essen by train.
Düsseldorf International Airport is a 40-minute train ride from Essen, with regular flights arriving from Europe (including Birmingham and Manchester). Cologne is also less than an hour by train, with Dortmund about two hours from Essen.
By rail: Seeing as you’re going to have to get on a train anyway, another solid option (especially from the UK) is to go via Eurostar. Brussels is just over two hours from London Kings Cross, which has occasional direct trains to Essen and a regular service to Cologne (three to four hours more). I personally use the SNCF site to book tickets.
This is now my chosen mode of transport. While five hours on the train sounds like a lot, you need to remember you don’t have to be at the Eurostar terminal as early and there’s no waiting for luggage as you have it with you - and far fewer luggage restrictions. If you have a few going, you can book a table too - and game all the way!
By road: If you intend to pick up so many games that rail or air won’t cut it, or if you simply like driving, jumping in the car is of course an option. You have to be 18 to drive in Germany and (of course) abide by its road regulations but I’m reliably informed that it is an easy country to drive in.
This also then gives you the option to stay a little further from the Messe itself, as well as the option to drive to in each day (perfect for those who drag a pallet truck, with pallet, around all day). Parking (5,000 spaces) is just five minutes from the halls, costs five euros, and you can stay as long as you like (pay in cash as you exit).
Stay: The city and accommodation
It’s fair to say that while Essen isn’t the most appealing city you’ll visit, it’s very welcoming to the annual invasion of the gaming community.
On the plus side the city centre is compact and the railway station is at its heart. It has a good number of shops and restaurants and an inability to speak German isn’t much of a hurdle.
On the downside, it has very little to offer the tourist - this is not a convention I’d suggest bringing a non-gaming spouse to, unless you stay outside of Essen (see below) or book a very good hotel indeed (and they like staying in).
But again on the plus side, one of the main roads joining the town centre to the Messe, Ruttenscheider, is now a real hub of bars, cafes and restaurants. From the trendy to the Irish to the traditional, there’s a bar along here for everyone.
If you are from the UK and staying in Essen itself, its worth popping into the town’s Toys R Us just to get jealous of the kind of things the average German can expect to find in a normal toy shop!
Near the Messe: If you’re just here for the games, have a good budget and get your booking in VERY early indeed, there are several large hotels in close proximity to the Messe itself. You will be a good 30-minute walk from the town centre, but there is a regular metro service (just four stops on the U11) which will get you there in just a few minutes.
The Atlantic Congress Hotel is practically on the Messe’s doorstep, while several others are within a very short walking distance (less than 10 minutes). I’m yet to try any of these, but will be in the Mercure Plaza this year (20 minute walk to the Messe). I love a walk in the morning, and it also makes me think twice about buying more than I can carry!
Central Essen: The most common option is to stay in the town centre and travel to the Messe each day via the Metro (about five minutes once you’re on and moving). You can get on the U11 at the central station (Essen Hbf) and get off at Messe West/Sud Gruga.
Walking is another option, taking just over 30 minutes from the central train station - or up to 45 from some central hotels.
Large chain hotels including Ibis, Movenpick and Holiday Inn are all present near the station offering the typical big hotel experience, alongside many smaller, cheaper options.
I’ve enjoyed stays in both the Movenpick and Ibis - you simply know what to expect. But my one experience with a small budget hotel did not end well and I’ll avoid that option in future. Hotel breakfasts tend to be continental and overpriced. There are many bakeries in the town centre and I personally prefer to grab something on my way in to the halls each day.
Further afield: If you travel to Essen by car, or are on a holiday with non-gaming friends or partners, there are cheaper, more picturesque and more interesting locations to stay if you don’t mind travelling in each day. As mentioned above, Cologne and Dusseldorf are both less than an hour from Essen by rail and have much more to offer in terms of tourism.
Play: Essen Spiel itself
Essen Spiel is unlike any other big board game convention. Its all about retail, which means the vast majority of space is dedicated to taking your money, with small bits set aside to let you demo new releases. Don’t expect talks, competitions etc.
On the plus side, this makes it cheap. It’s only a few euros to get in each day, with a discount available for the whole four days - and additional discounts if you can buy in bulk, so its worth getting a group of you together (even if you make friends outside just to get the tickets). I’ll post prices nearer the time.
There is no - I repeat, NO - open gaming areas for you to play inside the Messe. Luckily the local hotels are very amenable to letting gamers use their often vast breakfast areas for gaming. People scuttle home from the Messe with their purchases, hurriedly read the rules over dinner and are in the hotel bars and restaurants playing a while later - and late into the night.
It’s actually a really nice part of the experience, once you get used to it. People are friendly and it’s usually easy to find a game, and I personally enjoy the idea of going shopping in the daytime and then playing my new purchases in the evening. All the big central Essen hotels are very amenable (I’ve played into the small hours at the Ibis, Movenpick and Holiday Inn), as are the smaller ones I’ve popped into to meet friends.
If you have heard talk of 10+ small halls that are a nightmare to navigate, this is in the past (at least for now). Due to refurbishment of the smaller halls, Essen Spiel currently uses the largest four halls in the Messe which makes it much easier to find your way around.
Wednesday to Sunday: When should you go?
Thursday and Friday: These are definitely the best days to go if you can travel over to Germany midweek. The halls are quieter, meaning you’ll have a better chance of sitting down at some demos - as well as picking up those hot titles that sell out in the first day or so (it happens every year).
Saturday and Sunday: Saturday is the day to avoid if you’re coming for the whole weekend, as people travel in from across Germany and its absolutely manic throughout the day. Sunday morning also tends to be busy, but it thins out a lot in the later afternoon. However don’t expect too many ‘last minute bargain’ rewards for hanging on until the end, as I’ve seen little evidence of it happening.
Wednesday: Since 2011 there has been an Essen Warm Up Day organised by Spiele Gilde. It costs 30 euros but is open 10am to 11pm and includes free food and non-alcoholic drinks all day. It’s a great opportunity to extend your stay and get to play some of the new releases a day before heading into Essen Spiel itself, while being easy to get to in the centre of Essen. Wednesday is also Essen press conference and manufacturer set-up day, so you’ll find plenty of gaming types in the city on the Wednesday evening - many toting new gaming swag picked up early from the halls. And even if you don’t want to do much after arriving, it’s worth coming on Wednesday just to be able to get into the Messe first thing on Thursday morning.
The new games
Essen is primarily about new releases, but you’d be amazed at how many companies fail to get enough copies to the show.
Much of this is blamed on production issues and shipping, but its not as if those are surprises in the board game industry. Anyway, the point is if you really want something you’re normally best off pre-ordering it.
Depending on the size of the manufacturer, pre-orders may be handled through a prepaid service via their website - or via names written on the back of a cigarette packet after sending the designer an email and keeping your fingers crossed. Either way, the best way to find out about them is directly via the website of each game you’re interested in - or more conveniently through Board Game Geek.
Each year the site runs an amazingly detailed Essen preview page which lists pretty much every game that’s coming out and any appropriate links. This is the 2014 link to give you an idea of what to expect - I’ll try to remember to come back and update it here when the new one lands (or please remind me nearer the time!).
If you are the type who wants to check out every game before you go, another great website is Essen Geek Mini. This takes the Board Game Geek list and lets you rank how interested you are in each game - and then brilliantly plots all the manufacturers onto printable maps, along with your games listed by rank. Geek heaven!
Language dependency can be an issue, as you’ll often find different versions in German and English, but also perhaps French, Polish and others. The biggest issue can be differences in pricing - German editions at the show are often cheaper, so it can be easy to grab one by mistake thinking you’re getting a bargain. And you might think there are thousands of copies of a game at the show - when there may only be a very small number in the language you need.
Another issues is demos - and how difficult they can be to get. While companies such as Days of Wonder have huge stands demoing a single game, many smaller companies - or those releasing multiple titles - have much less room. You may even find just a single demo table for a game you really want to try (or worse none at all).
While some booths will let you book a demo time, many won’t. In these situations you have the choice of waiting for a spot (a bit boring) or hoping for the best (less boring, almost guaranteed to be unproductive in terms of the demo). Your way of dealing with this is up to you - I just want to let you know so you won’t be (as) annoyed and disappointed!
The old games
While Essen is largely about new titles, you’ll find a good number of secondhand games traders in the halls - as well as large sections dedicated to older discounted titles.
These can be brilliant for those of us outside of Germany who only ever see discounts in online stores, and have never seen a living, breathing secondhand board game shop!
But do be on your guard for the obvious pitfalls - the big two being missing pieces (for secondhand) and language dependency. If you’re thinking about picking up some titles, do your research and see if they’re language independent - and if so, whether the rules are freely available to download and print. If so, you’re golden.
You may find staff on the secondhand stands don’t have great language skills beyond German, while there can be a lot of individual games that are hard to sift through - or behind the counter where you can’t get at them. If there are specific titles/editions you’re after, its well worth printing images of the covers and taking them with you - its the simplest way past any language barriers.
I’ve found these stands most useful for older Spiel de Jahres winners, which get massive print runs in Germany when they win the award and many of which are still very popular today. You’ll find piles of old copies of games such as Elfenland, Manhattan, Tikal and Thurn and Taxis for 10-15 euros - all of which are language independent.
And finally… some other stuff
As well as board games, one of the halls is dedicated to other geek culture habits including comics (ithe Comic Action convention is included in your ticket), RPGs, miniature gaming, CCGs and even a bit of costume/LARPing. But these are squeezed into one hall and very much a small part of the overall show.
The food selection is far from brilliant, especially if you’re a healthy type. You should be able to find a beer, a sausage (apparently the currywurst is particularly good - I’ll report back this year!) or a pretzel - with varying degrees of cheese attached - all of which are actually excellent. But I’d suggest a good healthy breakfast pre-con and a proper meal on the way home!
I’d also suggest you bring cash (very few stands will accept cards and there aren’t many cash machines inside) and bring water - as well as wearing comfortable shoes. The convention space is massive, you’ll be on your feet a lot, and it can get pretty hot inside. Water and good shoes are essentials. On the plus side, Essen has great tap water so you’re quite safe filling up your bottle from the tap rather than spending a fortune on bottled water.
What have I missed?!
I want this guide to be as useful as possible, so please comment below or contact me directly if you have anything you think I should add or update. Cheers! (Thanks to Louise McCully and Christian Gienger for their contributions.)
* There are bigger conventions that include some board and card games, but Essen is comfortably the biggest that concentrates almost entirely on the hobby.
Johari is a set collection card game with a jewellery market theme for two to four players, designed by Carlo Lavezzi. I consider it a gateway game suitable for any type of player, which plays out in the advertised running time of an hour.
The game contains 32 large and 120 small cards, 16 plastic gems, a small central board and four player boards and markers - good value for the sub-£20 price tag and packed into a nice compact box.
The instructions are simple and clear while the artwork and graphic design is really nice throughout, although the four player colours are less than inspiring (black, white, brown and grey). Overall, publisher Lookout has done a great job on the production although there will certainly be a bit too much grey on show for some. Nice, but there’s no ‘wow’ factor.
While you’re collecting sets to score points, the real game is in fighting for turn order and the simultaneous action selection. The game is played over 10 turns, with three actions per player in each, and with turn order reassessed after all players have taken an action. There are seven actions in total (one of which just duplicates your previous action). You play three cards each turn, then return to the full seven for the next round.
Teaching
The key aspect to get across to new players is how turn order affects the actions you choose to take.
A number of gem cards are placed into stores and markets at the start of each round, making the two buy actions desirable, but these actions have the biggest detrimental affect on your turn order position.
This is exacerbated if you use them right away, as you pay full price for the action you use first in each round (the second action has a reduced cost and the third is free). So a ‘purchase’ action played as your first move of a round will cost you 4 gold (or spaces on the turn track) - but if you do it third, it will cost you nothing.
Many gem cards are fakes, making them vulnerable to the inspector - who is triggered against every other player when you make a sale. So if you go big on a buy action and lose several turn order positions, and get some fake gems, another player may make a sale before you can - forcing you to lose a gem.
Alternatively you could play your bribe card first, protecting you against the inspector for the whole turn - but then you’re likely to lose out on the tastiest bargains in the markets. Timing, and assessing what your opponents are likely to do, are both crucial.
Players have two way to score gems: as a set of four different colours (scoring one of the gems) or by scoring all their gems of one colour.
You can only do the latter if you have more of the colour than anyone else: you score the difference between the number you sell and the largest amount another player has of the same colour (one other player has to have at least one of the colour, or you can’t score).
There are two other ways to score points. Some gem cards are simply worth 1-3 victory points, while in each turn a ‘noble’ is placed onto the board and will be available for players to hire (with gems). These nobles are worth end game points, while often also offering the player an ongoing ability.
The four sides
These are me, plus three fictitious amalgams drawn from observing my friends and their respective quirks and play styles.
The writer: Johari is going to appeal to a particular type of gamer - and I am that gamer. It’s a game about getting into your opponents’ heads while also trying to create the perfect point scoring engine around what they’re throwing at you and I revel in that challenge. While every action choice is important the game simply doesn’t have enough pizazz for some, but I hope it isn’t overlooked by players that like to get their poker face on.
The thinker: While I enjoy a good tactical game, for me Johari is a bit of a one-trick pony that starts to overstay its welcome. Even though it’s just an hour long I find myself starting to think I’m rinsing and repeating well before the end, as the game offers very little in the way of narrative arc. While the turn order manipulation is ingenious it feels as if there isn’t quite enough game attached to it to appeal long term; although it’s not a game I’d turn down if others were keen to play it.
The trasher: While the theme of Johari mostly makes sense it does feel a bit pasted on - and what is it with gem merchant games at the moment? It’s hardly a fascinating theme and its having to struggle for air against Istanbul and Splendor - not good! But I actually quite like it - reading your opponents is always fun and there’s a real sense of satisfaction if you pull off a plan no one saw coming. Not a go-to game for me, but certainly one I’m happy to have a game of every now and again.
The dabbler: I like Johari, as long as people aren’t playing too seriously and trying to work out every point everyone else has and taking ages on their choices! If the game drags, it gets old fast. But it can be quite dastardly and you can have some fun chat around the table, plus there are some cool tense moments when things are zipping along. It has some nice cute art (especially the elephants) and the plastic gems are a nice touch, while its easy to teach new players.
Key observations
Johari has fallen way below the radar since its release at Essen 2014, despite having a decent footprint at the show: it only has 20ish players commenting and rating it on Board Game Geek six months after release.
Criticisms centre on game length and the fact the game is ‘all business’ and ‘dry’ - which is true. Johari is stripped to the essentials, which is definitely a problem in terms of it having much of a personality. But is this a problem with the game, or the gamers who have played it? I really feel Johari has failed to find its audience and theme may be an issue here.
Another criticism is that it brings nothing new to the table. This is at least partly true, but I find the way the key mechanisms interact with each other both new and satisfying.
Finally, the game length is criticised although I think this is only really a problem when played with four. With two or three players I feel you can plan more, the game zips along a little quicker and you feel a little more involved: I really enjoy it two-player and I’d certainly suggest trying it with less than four before making a final decision.
Conclusion
Johari is very much a tactical battle of wits which I enjoy immensely, despite being rubbish at it.
I currently rate it 8 out of 10 and with a little more action, arc or theme it may have even gone higher. But I can’t see it getting an expansion now.
It’s certainly isn’t for everyone, as I hope my review has demonstrated, but if it turns the head of at least a few gamers who like to spend their evening analysing their opponents and making clever, crafty moves for small but important gains then I’ve done my job. It’s a definite keeper for me.
*Apologies for the picture quality - my camera phone just didn’t want to focus on anything today!