This is a tad overdue, but I’ve been on a couple of podcasts over recent months that I really should’ve given a plug – so here goes.
First up was my début appearance on The Game Pit, A UK show all about board games, card games and tabletop gaming.
It’s a great podcast which I hope to be on again in the not too distant future. I was on ‘Episode 40 – Council Chamber Mega Review of 2014‘ in February with hosts Sean and Ronan, plus contributors Teri, Nathan and Paul. We all picked our board gaming highs and lows of last year and I thought it all turned out pretty well.
Also in February I was honoured to be the first ‘special guest’ on relatively new podcast The Cardboard Console. I expect the fact I met hosts Matt and Andrew at my local game group probably helped, but it doesn’t take away from the fact its a really good show.
The usual format sees them cover both computer and board/card games, as well as a section on anything from TV shows to apps to weird fighting disciplines I’ve never heard of. Episode 15 was largely about the design and publication process of Empire Engine, but I did get to witter on about Deus, Divinity: Original Sin and Person of Interest too.
Both shows are on iTunes and if you like board game podcasts you should certainly check them out; its really nice to hear a growing podcast voice from the UK. Both shows are also covered in my ‘Guide to board game podcasts‘, which covers all the best shows out there (and some crappy ones too, just for balance).
If you’ve got your own podcast I’d love the chance to spout off on it. I’ve got the interwebs, Audacity installed, a reasonable mic and an opinion on everything – you know where I am!
There’s no doubt 2014 was another big board-gaming year for me. What I’d thought about as an obsession has just become the norm, but I’m comfortable with that. I’m loving and contributing to the hobby, so who cares? It’s a brilliant community and I’m proud to be part of it.
My 6 best gaming experiences of 2014
In no particular order:
Paros: Our second trip to board gaming paradise to this beautiful Greek island was very different to our first, but I found it equally enjoyable. There wasn’t the same sense of adventure and exploration, while some bad news leading to an absentee made it a little sombre, but t the same time we totally relaxed and just swam, gamed and ate/drank. Our hosts were again amazing, we played 20+ games (many off of my ‘to play’ wishlist) and I really hope we can go back again – hopefully in 2016.
Essen: I’ve written plenty about my third trip to Essen in previous posts, so won’t say much here. I certainly hope to get some kind of pass (press/exhibitor) again in future as it was a major advantage in traversing crowds; and with the promise of the Empire Engine German edition in 2015 I’ve already got my hotel booked for next year! I won’t stay beyond the Sunday though – it proved a bit much, even for me.
Oxford: Empire Engine also gave me, Zoe and Matt an excuse to go to Oxford for a weekend to try and promote the game at the UK’s premier board game cafe, Thirsty Meeples. While we didn’t do much with the game, it was Zoe and my first proper touristy trip to Oxford, which was lovely, and the cafe was amazing. We’ll definitely be back to both, hopefully next year some time.
France: LoB buddy Tom invited a group of fellow gamers to stay at his family’s cottage in the south of France for a few days of country air and gaming – and lovely it was too. I ended up playing 36 games in four days, which included plenty of breaks for great food, booze and a lovely walk to find a TV and watch some World Cup footie. Would be great to do this again one day soon (if you’re reading Tom…).
Home and away: While I failed to get much game evangelising in this year, we did at least have some really nice weekends of gaming with like-minded gaming couples – namely Karl & Ann and Paul & Donna. This proved to be a lovely blend of walking, boozing, eating and gaming both in St Ives and London and are they very much on the agenda for 2015. I only wish I’d thought about things earlier and arranged something for New Year’s Eve – again, it’s firmly in my mind for the end of next year.
Eastbourne: Once again, my two trips to Eastbourne for gaming weekends-on-sea with the London on board regulars were great fun. Zoe only came to the Easter one this year, leaving me to fend for myself in November. Both were great in different ways and I think the plan is now set for following Eastbourne trips, as long as we keep getting invited.
St Ives Board Game Group: While Zoe and me have enjoyed our first full year in St Ives, we haven’t exactly integrated into the community. Generally it’s your typical town and people seem to have known each other for years, so while friendly enough it never feels very open. So it was great when this board game group started up and I got to meet some like-minded individuals – and they’re the ‘normal’ kind of folk too, not the weirdy nerdy ones (well, mostly). Long may it continue.
My top individual game plays of 2014
I stopped doing my gaming year blog on BGG in October as it was taking too much time; but I’m still recording my plays there and including a little bit of extra info on each play. Here are my choices of month-by-month playing highlights:
January: It’s nice to be reminded how much you like game, and doing this list has brought Manhattan Project back into my mind through all those shiny new Essen releases. Andy, Carl and me had a great close and tense game back in January that I won on 62 points – but both the other guys would’ve won on their next turns.
February: It was a year liberally sprinkled with great couply games weekends, but the gaming highlight was a game of Concordia with Ann, Karl and Zoe at ours. I won a wonderfully tight game that saw the four of us separated by just 12 points.
March: Sci-fi behemoth Twilight Imperium, bought for Andy’s 50th, took the March crown. I somehow talked people out of beating me to a pulp while sneakily lining a few points up. Just when I thought the game was up I survived another round unmolested and walked into the last territory I needed. It won’t happen again.
April: Finally getting my own copy of Brass, getting it to the table, then Zoe enjoying it, was brilliant – but a more typical game of ours stood out: A really close two-player game of Castles of Burgundy on a quiet evening in with a bottle of wine. The new games, the holidays, the get-togethers – all awesome. But that’s what it’s all about.
May: Our trip to Paros was lovely, and we played plenty of thinky games, but the stand out experiences were silly games of Cash ‘n’ Guns and Tumblin’ Dice. The former was purely daft fun, while the latter shows that it’s not impossible for me to be good at the occasional dexterity game.
June: Another title was knocked off my ‘classics I need to play’ list in Manhattan – a beautifully nasty and stripped down area control abstract that was the first board game in ages I demanded back-to-back goes at after loving it the first time. Honourable mention to outdoor game Molki, which I bought after falling in love with.
July: I’d wanted to play Lords of Vegas for years – and when I finally did, it blew my mind. I played against two seasoned vets (Martin and Rocky) who showed me the depth the game can go to; I was purely along for the ride. Luckily both helped me along, I’m sure to their own ends, but Martin won out. And a mention for a great game of Letters to Whitechapel at the St Ives Board Game Group, where we failed miserably to capture a very sneaky Dan but had great fun trying.
August: Two great début experiences, with Formula D just beating off Dead of Winter for top spot. I was down and out going into the big final corner, second last of seven. But as it transpired I was the only player who could get into the outside lane and had luckily got the gears just right, letting me sling shot around the outside for an unlikely win. Shake and bake!
September: The beauty of Ra is its unpredictability – and September saw the perfect example. I had a strong looking tile set going into the last round, but not much could make it better. I grabbed things early but thought the time left would let Carl and Andy prosper – only to see a crazy string of Ra tiles scupper them both.
October: Essen and Eastbourne – what a month and so hard to pick a winner. My first games of both Deus and Caverna were amazing, but it was my plays of ebbes and First to Fight that stole the show. Both were played wit the designers, both were both fun and funny, while both were also fantastically entertaining games that I subsequently bought. Absolutely what Essen is all about.
November: Two variants of games I’d looked forward to a lot shared November’s prize. Basari: Das Kartenspiel was everything I’d wanted it to be (Basari in a little box while losing nothing), while the finished version of Snowdonia: The Necropolis Railway was everything Zoe and me had helped make it become in testing. Mage Wars with LoB friend Paul was also a very close contender and if I hadn’t been counting the minutes before I’d had to go home, rather than enjoying a relaxing beer, this may have taken it.
December: Matt Dunstan does, compared to me, have a big fizzing brain and I think he expects to beat me at any strategy game we play. At Thirsty Meeples in Oxford I taught him and manager John Deus – a game I’d played twice before. Matt started getting pretty smug half way through as the points rolled in, but I had a pretty good engine of my own going. In the final tally I’d beaten him into second by three points and oh boy, was his face a picture. I just wish he’d said, “does not compute” in a robot voice. He was genuinely surprised and yes, sadly enough it made my day.
My most played games in 2014
It was another year of experiments, as out of more than 500 total game plays in 2014 more than 130 were games I only played once.
When you add more than 100 plays of unpublished prototypes, that’s almost half my plays.
Only a few games made double figures again this year, with two games holding their places in the top three – but being separated by one cheeky new entry…
18 – Race for the Galaxy (22 in 2013 and ‘most played’ every year ever)
16 – Empire Engine
12 – Ticket to Ride (13 in 2013 and still my go-to gateway)
10 – Can’t Stop
While this looks a bit grim for my top titles, lots of my favourite euros games were on or around five plays including Deus, Snowdonia, Bora Bora, Copycat, Terra Mystica and Concordia. With such a big collection, it stands to reason I’m having to spread them thin! But no, it’s not something I’m totally happy with – especially when I look at some of the crap games I was subjected to in 2014!
I really don’t think this will look the same next year. I already feel as if I want to spend more time playing the games I really like, while I’ve got a lot of ‘must play’ titles off my wishlist in the last couple of years. I’ve also signed up to the ‘33×3 Challenge‘ on Board Game Geek, which aims to get you to play 33 games 3 times each during 2015. This will hopefully encourage me to get a bunch of my favourites to he table more often.
Looking back to 2013
After 10 plays of Kingdom Builder in 2013, I only played twice this year. Lost Valley again failed to hit the table in 2014, while Merchant of Venus and Tikal – two of my favourite new games last year – were played a lot less than I’d predicted. But these are all on the aforementioned ’33×3′ list, so should see some more love this year!
Cuba and Earth Reborn had also gone unplayed through 2013 and I’ve since traded Cuba, while Earth Reborn won’t be far behind. They’re both good games, but the former feels too much like work while the latter I simply can’t see myself playing – I’d need a regular partner and that’s simply not going to happen. At least I managed four games of For Sale – I still can’t quite believe I didn’t play it all in 2013.
Bring on 2015!
As I mentioned above, the German release of Empire Engine this year already has me excited about next year’s trip back to Essen. It may even arrive in another language or two, which would be amazing. Also, as we’re not off to Paros in 2015, I’m hoping to go to my first UK Games Expo in Birmingham in May – even if only for a day to check it out and maybe give Empire Engine a little push there too.
I also have a couple of 2014 prototypes still with publishers, so there’s also the chance follow up may also be at Essen too – but that would probably be too much to ask for! I do intend to stick at designing games though; but I’m not ramping that up at all, as much as I’d like to (although working on an expansion for someone else’s game is a distinct and exciting possibility). It just doesn’t seem financially viable right now.
I’m also hoping to leverage the ‘designer’ tag a little, especially in terms of getting myself onto some podcasts in 2015. I have spoken agreements to get on as a guest for two already and if they go well, who knows? Maybe I’ll look to start doing something a little more permanent. I’ve enjoyed radio when I’ve done it in the past, so why not?
As for new purchases I really am going to try and rein them in, but when I haven’t I said that? But I may actually keep the promise this year. If nothing else, this year has taught me that I have a lot of awesome games on my shelves that I don’t play enough and that i’d love not to be rubbish at!
My collection now stands at 150 games (up 20 or so), which I’m fine with. I’m not keen on it getting much bigger though; and the proof is having actually sold some this year, as well as trading some away.
December 7 saw my 500th game play of 2014 – 50+ more than 2013 and 100+ more than 2012. I mainly put that down to more chances to binge play (long weekends etc) rather than a general daily change in my activity (more on those trips below).
I don’t see 2014 as a vintage year for new releases, although there are of course a lot of titles I’ve not played (heavy euros like Panamax and Kanban spring to mind). But I’ve been happy with the ones I’ve bought and many others I’ve played that were new to me.
The best 12 not new but ‘new to me’ games of 2014
I always intend this list to be a top 10, but can never quite boil it down. Maybe next year – surely there can’t be that many old games I’m going to love I’m yet to discover? Bah, who am I kidding…
Navegador: As a fan of Mac Gerdts’ rondel games it was a crime I hadn’t played this title, considered by many to be his best. It took about about five minutes to fall for it, and it was in my collection a few weeks later.
Brass: I managed to pick this classic up in a trade and it was in perfect condition. I’ve only played it once since – which is the main reason I need to par down my buying. I have to get this game, and others, to the table more.
Bora Bora: This Feld passed me by in 2013 but has since become one of my favourites. While accusations of ‘point salad’ are true they’re also lazy; the underlying tensions here take it above many of his other complex titles.
That’s Life!: Roll and move! Who knew it could be fun for adults too? This is daft, light and fast while giving some shout/laugh out loud moments in every game. It hasn’t failed me yet with all kinds of groups.
Uptown (AKA Blockers): I grabbed this on a whim as it was cheap on Board Game Guru and it turned out to be a real winner. A light abstract that plays well with 2 or 4 players (I’ve not tried with 3 or 5), it packs a lot of decisions into 30 minutes.
Not bought (yet…)
This is in order, top to bottom, of likeliness that I’ll have them before next year’s list:
Caverna: Like Agricola, but with much of the decision space moved away from the start of the game and the reliance on a food engine almost totally removed. It’s niggling away at my wallet and I’m unlikely to be able to resist…
Manhattan: This put my nose out of joint at Essen. This old classic was on secondhand stalls at 12 euros on day one – then went up! I held out to get it at 10 or less and blew it. Next year, I’ll bite the bullet for sure.
Age of Empires III: This was one of the best games I played in 2013 but is currently out of print. The new version should be landing in 2015 though; and if it does, I’ll either grab a cheap old one or buy the new edition.
Tumblin’ Dice: I have a great outdoor game in Molky, but no indoor dexterity game. I’ve played this twice now and have loved it both times – but it’s £50. Like Caverna, this one keeps reminding me it’s not on my shelves.
Africana: If I can find a reasonably priced copy of this, or grab it in a trade, I’ll snap it up. As much as I enjoyed it though, I’m not sure it’s worth the £30 price tag. It’s a light family pick-up-and-deliver building game, which I’m well covered for.
Lords of Vegas: Much like Africana, I’d love to have a copy of this but I don’t think I can justify the price for the amount of play it would get. So again, it’s going to be a lucky cheap copy find, or a trade.
Ticket to Ride – Marklin Edition: Talking of justifications – how do I justify getting another Ticket to Ride map; especially when it’s a full-price standalone version? I loved the passenger element, but would it get much play?
There were some games I really enjoyed in 2014 that I have no intention of buying, but hope to play more – the best being Le Havre, Tammany Hall and Twilight Imperium 3.
Of last year’s ‘not bought… yet’ list I have since been given Twilight Struggle as a fantastically generous gift (thanks Peter!), while picking up a copy of the new mini version of Basari at Essen. Both are real favourites and I’m chuffed to now own them.
I’ve cooled a little on Lady Alice and Dungeon Lords; the former because I’ve had a few duff games (where players have got info wrong, so ruined it) and the latter because I haven’t played it since and oddly haven’t been compelled to (maybe another play will put it back on the radar). Arabian Nights is great, but it seems like the kind of game I only need to play occasionally – and several people I know and enjoy gaming with own it.
Not much to say on expansions, but I think The Necropolis Line for Snowdonia is the best new version of this great game I’ve played so far.
My 5 favourite new releases of 2014
I’m not going to be talking ‘best of’ here as there are many important 2014 releases I haven’t played: Five Tribes, Marvel Dice Masters, Abyss, Panamax, Alchemists. But then again, none of these really look like they’ll do it for me.
I was underwhelmed by diamonds, Istanbul and Splendor, although I’d happily play them again. I need more plays of Dead of Winter to really make my mind up, while Castles of Mad King Ludwig had some great elements but some misfiring ones too.
Instead, these are games I’ve bought (except Red7 – but I will soon) because they sounded right up my street and have proved to be so:
Deus: Tableau building card games are right up my street and this one packs a lot of both tactical and strategic decisions into an hour of play. Opinions vary on its looks (I think it’s fine if unexceptional) and some of the components/colours are a bit dodgy, but as a quick civ-style game I think it ticks all the right boxes.
El Gaucho: A Yahtzee-style dice mechanism meets set collection with a fun theme and lovely components, and at a cheap-ish price – great stuff. Again it plays out in about an hour but this works well as a gateway game, while still having something to offer more experienced players.
Johari: This set collection game again plays out in an hour, is also OK as a gateway and offers a little more depth if you look for it. Unfortunately it has that slightly dull ‘gems’ theme (see Splendor, Istanbul) and people I’ve played with like it rather than love it, but I really like the clever use of turn order as a key mechanism.
Red7: This is a very simple and cheap filler card game that can play as quickly as 10 minutes, but has some interesting and original mechanisms – you have to be winning by the end of your turn, or you’re out. Will it lose its lustre when the novelty runs thin? Possibly, but I’ve found it really engaging so far.
Ancient Terrible Things: Another Yahtzee-style dice roller, this one has a Cthulhu theme and some lovely artwork alongside enough original ideas and decisions to make it interesting. There are certainly question marks over the price point for a game that’s essentially pretty light, but beyond that it’s a winner.
Last year I listed Race for the Galaxy: Alien Artefacts as a disappointment again after two years as a know-show. Unfortunately it is making the list here for a third and final time, as the actual ‘Alien Artefacts’ part of the expansion was a real disappointment. The extra cards were pretty good, making a very quick game when added to the base set, but overall – for something I’d waited years for – it was OK, but largely forgettable.
Camel Up was disappointing, but nothing compared to the dreadful mess that was Imperial Settlers – a game with a high BGG rating that leads me to believe people have either played it once and not realised its massive flaws; or that players are, frankly, stupid. Madame Ching was equally dreadful, but is at least getting the poor ratings it deserves.